Если мужика на втором свидании реально травмирует, что у девушки, которая ему пока никто, вчера был секс, он ничтожество с крошечным членом, которому не давал вообще никто никогда, и трахаться с ним не нужно никому, пусть с мамой живёт до старости. Это самая слабая аура на свете.
Вот, в чем-то согласен, в чем-то нет. Как бы, я не особо хорош в королевских битвах, но чисто по фану зайти с ботами и такими же косорукими побегать мне нравится. А когда в такой редим заходит скилловый челик и ебет все лобби кактусом - не нравится. Еще хуже, чем обычный матч.
Petition to remove Casual playlists from Warzone. #RemoveCasuals
In my experience, Casual playlists have made regular public matches worse, blurred the distinction between pubs and Ranked, and created a cycle that pushes players further away from the core game.
Here’s the problem: when casual and average players move into separate, bot-heavy playlists, regular public lobbies lose those players. The remaining population feels increasingly competitive, and pubs become exhausting.
Then, when someone from Casual tries regular matchmaking, they get destroyed and immediately return to Casual.
Does that automatically mean they aren’t good enough to play normal Warzone? No. My concern is that many of the opponents who would have been at their level are now staying in Casual too.
That creates a self-reinforcing loop: players leave pubs because they feel too difficult, and pubs feel even more difficult as more of those players leave. Casual becomes a permanent destination rather than a stepping stone. Players have little incentive to return, because the population they could have enjoyed balanced fights against has left with them.
We experienced this during Black Ops 7, and I’m concerned the MW4 era will repeat the same mistake.
Too often, public matches already feel almost as demanding as Ranked, except without the ranks, rewards, or progression that justify that intensity. If I have to approach both playlists with the same mindset, what meaningful choice do I actually have? Where can I simply enjoy a few games with friends?
I also don’t believe the mechanical skill gap in BO7 or MW4 Warzone is so enormous that we need this many separate experiences to keep people playing. We need a healthier mix of skill levels in public matches and a clear competitive identity for Ranked.
There’s also the issue of what bot-heavy matches teach players to expect.
Dropping 20 or 30 kills against AI is a completely different achievement from doing it against real opponents who react, adapt, and fight back. When bots appear under realistic-looking usernames, that distinction can become even less obvious. Players can mistake AI encounters for victories over human opponents and assume they’re having the same experience as everyone in regular matchmaking.
To me, that’s a simulation of the PvP experience: the familiar map, rules, and appearance of a normal match, with much of the opposition replaced by AI.
That can inflate expectations, distort people’s sense of improvement, and make the transition to real PvP unnecessarily frustrating. A 30-kill game against bots becomes the benchmark, and a normal match against humans suddenly feels broken.
For a game with such a huge community, why do we need three overlapping casual experiences?
My proposal is simple: keep ONE dedicated casual alternative, such as Rally Point.
Let it be a clearly distinct space to learn maps, experiment with weapons, understand mechanics, and have some low-pressure fun. It should complement Battle Royale and Resurgence, rather than serve as a bot-heavy substitute for both. Players should understand what experience they’re choosing and what kind of opposition they’re facing.
Bring players back into the same core public playlists. Give those lobbies room for mixed skill levels, unpredictable encounters, improvement, and fun. Make Ranked the place where consistently intense competition comes with meaningful stakes.
Removing Casual variants alone won’t fix every matchmaking issue, but I believe keeping players permanently separated is making the problem harder to solve.
Remove Casual BR and Casual Resurgence. Keep Rally Point as the dedicated casual alternative. Make public matches enjoyable again, and give Ranked a distinct purpose.
If you’ve felt public lobbies get worse while Casual keeps players separated, share this and add your experience.
Bring back fun pubs.
#RemoveCasuals
Würdest du folgenden Deal annehmen?
Du bekommst 10 Milliarden Euro und bist unsterblich. Nichtmal eine Atombombe könnte dich töten.
ABER du kannst durch eine bestimmte Schnecke getötet werden, welche ebenfalls unsterblich ist.
Sie kriecht einen Kilometer pro Stunde, weiß IMMER wo du bist und wenn genau diese Schnecke dich berührt bist du sofort tot.
Würdet ihr?
BREAKING: hitscan just got a huge buff in #Warzone 🔥
• All weapons: +3.91x hitscan at all ranges
• True hitscan range is now ~35 m on average (+288% vs launch)
• New long-range bullet simulation: -34 ms bullet time-to-connect
—> Expect more consistent fights!
🎯 THE TRUTH ABOUT MW4 SNIPERS IN WARZONE 🎯
🥇 KG-7 Vulcan: best sniper overall (106 m one-shot · 1,347 m/s)
⚡ Mosin-Nagant: best for Resurgence (442 ms ADS · 95 m)
♾️ Astaroth .57: the only infinite one-shot, but slow bullet
❌ Signal 50: one-shot only up to 20 m, forget it
#Warzone #MW4 #Sniper #KG7Vulcan #MosinNagant
GTA6 is going to ruin more lives than any video game in human history.
Imagine if millions of young men invested the same amount of time into their families or starting a side business.
Some are even taking off a week of work to play a stupid video game.
Peak loser behavior.
Funcom же внезапно решили свою на данный момент единственную реально прибыльную игру не забрасывать и разродились немаленьким таким контентным обновлением, которое завозят по частя. А в 2027 завезут обновленную версию Конана на консоли и обещают еще нового всякого. Так что...
Волею судеб обновил свой модпак для #ConanExiles. Там в основном всякие удобства, ребалансы и расширение прокачки, но почти все максимально подогнано друг к другу. В основном, для соло игры, но на выделенный сервак тоже должно нормально встать.
https://t.co/j2Hf70Ov5C
Из самого любимого: максимальной уровень персонажа увеличен до 120, после 60 уровня появляется дополнительная прокачка в духе Path of Exile и сразу есть оружейное мастерство, которое увеличивает урон оружия по мере его использования. Также, хорошие ребалансы еды и лечилок.