Welcome to Insomnia, we are a passionate three-person indie studio which, since 2019, have been striving to create games that experiment with new genres and game mechanics, all while maintaining a high standard of quality.
Small Appreciation Post for all the Patreon Members, like 216$ for literally providing no content on there is actually a really great help. It covers our admin costs for submitting taxes and other various legal costs. Literally every single $ helps, thank you for supporting us!
@crayator No idea if you'd be interested, but check out this Devlog of this open world game my cousin is helping to create! @Insomnia_Devs
https://t.co/32f5NPGL78
We are heading to #GDC2024!
And STORM is finally launching. A complete rethink of natural and built environments, at massive scale!
Here are some screen shots of STORM TERRAIN - a comprehensive, and performant replacement for Unity terrain.
#madewithunity#gamedev@unitygames
We want upgrading and creating buildings in our multiplayer game Spriggan to be a challenging decision that alters the way your run plays out. In the final game, there will be many points at which the players can make game altering construction choices! #devlog#indiedev#unity3d
We've been relatively silent about development on here for a while, the reason why is because we were working on a devlog for all of you, and it's going live today at 16:00 CET and 10:00 Est!! https://t.co/EOrnJkK93Y
#indiedev#gamedev#indiegame#leveldesign#MadeWithUnity
Introducing the Knight!
As defending the castle is a vital part of the game, we decided to emphasize on a modularity, which should add to the overall game progression. Yuki took special care to make each piece of the armor a separate object, which can be forged. #gamedev
Leading up to the 17th of October, we will be posting daily renders, showcasing some of the 3D models we have been working on.
Everything you will see is snapped in-game and not edited, to portray the final feel of Spriggan! <3
#indiedev#gamedev#leveldesign#MadeWithUnit