The South Korean government has recently prohibited new play-to-earn games and requested that existing ones be removed from app stores. This ban will hamper growth in one of the gaming industry’s most lucrative markets. Find out more. https://t.co/HXacgeaH5p
Becoming a professional esports player requires huge commitment. Those striving for the upper echelons of the sport play for up to 12 hours a day. Our five-minute read looks at whether this is gaming passion or gaming addiction. https://t.co/V2XUlrBOqj
As more young people and their families seek support for gaming-related problems, our five-minute read highlights a recent study into gaming disorder in children and clinical treatment insights for mental health professionals. Find out more. https://t.co/iIlr14MnO3
An increasing number of video games are becoming more inclusive and diverse. Find out more about this and other gaming industry trends and insights in our five-minute read. https://t.co/0FJxaiWTpn
The Indian gaming industry dispels the myth that all gamers are male teenagers – 43% of players are female and 59% are 25-44 years old. Find out more statistics, demographics and trends in our five-minute read. https://t.co/toevN0X9Op
China is sometimes referred to as the gaming capital of the world as it makes up around 25% of the global video game industry. Discover the key statistics, demographics and trends to understand what is driving market growth. https://t.co/S8JuW1UxgE
Our five-minute read looks at the future direction of gaming which includes cryptocurrency and blockchain technology, play-to-earn, NFTs, virtual reality and the metaverse. Find out more.
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Our five-minute read looks at the future direction of esports including scholastic leagues, joining the Olympics, more betting opportunities and the rise of women players. Find out more. https://t.co/ArVpyQOH7b
There’s more to gaming than spending hours mindlessly glued to a screen. Many video games require critical thinking, strategy and problem-solving skills. Our five-minute read outlines the pros and cons of gaming for students. https://t.co/tk4ER8eQA8
Many Singaporeans have turned to video games for entertainment during the COVID-19 outbreak. In a survey, 47% of respondents said they played video games more often than pre-pandemic. Find out more Singapore gaming insights here. https://t.co/osUEoJFfIZ
Do you know the three types of virtual reality available today? Our five-minute read explains the difference between non-immersive, semi-immersive and fully-immersive virtual reality, and how the metaverse will revolutionize VR in future. https://t.co/FbtSFHDsih
Making women more visible in #esports is likely to lead to greater female participation. Positive role models will demonstrate that women can break through the glass ceiling. Find out more in our five-minute read. https://t.co/FVS2FXSR6D
Although there are many positive aspects of video games, online abuse is a regular occurrence. In a recent survey, 68% of US adults aged 18-45 who played online multiplayer games said they'd experienced significant harassment. https://t.co/iPKNBkGcCg
In a recent survey of female gamers, 59% said they had used non-gendered or male gendered identities when playing games online to avoid conflict and harassment. Find out more about in-game sexism and discrimination. https://t.co/0BwmTQaXW8
Gaming companies can see the huge potential of the metaverse. They already have virtual worlds where millions of people socialize, play games and attend concerts but the metaverse will deliver so many more possibilities. Find out more. https://t.co/kvcqukGAsA
Another way that gaming and gambling are converging is through digital horse racing built on blockchain technology. In ZED RUN, the 'horse' is a non-fungible token (NFT) which players can buy, sell, breed and race. Find out more. https://t.co/MIz0FfiuO7
Several top streamers have suffered from mental health problems and opened up about the pressures of live broadcasting. Our five-minute read looks at what’s behind the hidden mental health crisis in streaming. https://t.co/Wsk3SxB4D8
The motivations and perceptions of players who use performance-enhancing drugs – as well as the long-term cognitive, psychological and physical impacts of stimulant use on #esports gamers – must be understood to be effectively addressed. https://t.co/qUD74FJLLr
Gamers and their loved ones are seeking expert advice, and clinicians need the specialist tools and skills to help them. How much do you know about the prevalence of gaming disorder? https://t.co/REPxAr7b6R
UK vicar, Reverend Simon Archer, found a new call of duty during the Covid-19 pandemic. He has combined a love of video gaming with mental health support for the gaming community. https://t.co/nytx4aDJ8y