Gucci is building gamified experiences for its users๐ฎ
With its iOS app, Gucci allowed customers to virtually "try on" its sneaker collection
The app also has Gucci Arcade with a wide range of games for users to play and interact with
Have you tried the app yet?๐ค
Got access to @interalityXR. Setup an ๐ฝ avatar > dropped a gm in the metaverse > and minted a Unit Pass on Polygon! Super excited to explore what's possible in here, and gonna be checking out their World Builder in a bit. Definitely looks cool!
Digital IPs understand the need to explore new mediums with better engagement & exposure, constantly innovating and reaching the right audience.
What Movie/TV Show would you like to see in the metaverse next? โก
The worldwide Movie/Theatrical market had a box office of US$42.2 Billion in 2019 & a whopping $3.16 Billion was spent on advertising alone. ๐ ๐ฐ
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The experience rewards visitors and users for participating and interacting with various elements of the themed world & at the same time drives higher engagement and awareness for the movie.
With Louis Vuitton & Other Giants in the space leading the charge, we can't wait to see what other exciting developments the fashion industry has in store for the Metaverse!
๐ฐ An almost $500 Billion Fashion Giant made a bold move into the Metaverse, and it's changing the game for brands looking to connect with younger audiences in new and unique ways
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The NBA is a prime example of a brand that has leveraged the Metaverse to build fandom and engagement among its global audience. (With over $1 Billion in volumes for its digital collectibles)
โข Diversify revenue streams and unlock new monetisation avenues
Brands can now sell In-game/In-world Virtual Assets/Collectibles, digital twins of physical goods, unlock on-chain subscriptions, royalties on secondary sales and a sustainable virtual economy