One of the reasons I didn't do control binding in Romino's Adventure is because I didn't know how to clearly represent each input. I think I got that figured out now though
Other reasons include: because it's hard and because I didn't want players tinkering with the control schemes since they were designed to ease into using certain tricks later on the game
Surprise! The real joke was that I actually was working on a little update. The update will be releasing (hopefully) later this month, and will include a new Challenge Mode, some level revamping and some quality of life features!
The way people talk about the value of video games is twisted and dishonest. I've had this frustration for a long time now, and the conversations I've had with people on the subject today and yesterday have me riled up, so here's a rant! (with pictures!)
This Saturday, Indiepocalypse Radio returns at 2pm ET with guests @InterDan and @tipsheda!
Tune in it at https://t.co/ZOgzAZivYS
Send questions to https://t.co/aXe0fniqUJ
@SteamingOwl Damn bastante acertado lo de soledad catΓ‘rtica, la verdad. TenΓa pensado en su momento hacer un juego con ella pero creo que era una idea algo ambiciosa, pero es posible que tarde o temprano lo retome (muchos proyectos right now tho ;;)
Was watching some of my old stuff and man... I really want to go back and finish developing Moon Dragon, it was so soft and tender... Maybe next year... https://t.co/MK6GK3tMvO