- I really miss wind bombs and whistle sprinting
- on the flip side the accessibility of dupe glitches is very nice
- the fun movement stuff feels tied to consumable zonai devices which is really annoying to upkeep
- wtf happened to the divine beasts lol
some totk thoughts:
- really like the abundance of arrows and shift to base arrows + fusion
- companion abilities are really clunky to activate
- having to drop things to fuse ๐คข
- sky is smaller than expected but depths are huge
- shield fusions fun, but they break too fast
12.23b:
- uncontested cat reroll is extremely broken
- very hard to play from behind rn, most stuff doesn't stabilize well (taliyah samira etc) so have to transition in from stronger position
- vertical brawlers jax into soraka duo carry still good
- taliyah strong but need hp
TLDR gameplan for this patch:
- start bow and default jax, rageblade > healing > whatever. roll 3-2 for 4 brawler 3 mech
- spat > ox force zed, backup samira or belveth. renegade spat decent, strong w/6 renegade
- ap items > viego if healthy, flex and play for 4th otherwise
some tft set 8 thoughts:
- current meta is centralized around zed/viego/jax, clear strongest carries by far
- increased base player dmg from stage 3 on increases midgame tempo, hard to go 9
- reroll comps usually spike at 4-1
- reroll w/ supers is strong but hard to fit at lv5
- spat situation is pretty bad, ox force and renegade are so much better than the rest
- duo/trio carries are super important now
- tg feels really good as a result
- ap is more flexible than AD in terms of viable carries, but feels bad due to zed meta
- asol belveth need buffs