my overrides (i dont remember which one removes dd's blindness)
skelot.ForceLOD=0
r.SkeletalMeshLODRadiusScale=1.0
r.SkeletalMeshLODBias=0
r.EnableMorphTargets=1
a.EnableVisibilityBasedTickOptimization=0
spine.MaxSkeletonFrameRate=60
r.ViewDistanceScale=0.0000000000000000000000000000000001
p.SimCollisionEnabled=0
r.TeamOutline.LineWidth=2
r.PostProcessing.DisableMaterials=1
r.LightTile.Enable=0
r.CustomDepth=0
my overrides (i dont remember which one removes dd's blindness)
skelot.ForceLOD=0
r.SkeletalMeshLODRadiusScale=1.0
r.SkeletalMeshLODBias=0
r.EnableMorphTargets=1
a.EnableVisibilityBasedTickOptimization=0
spine.MaxSkeletonFrameRate=60
r.ViewDistanceScale=0.0000000000000000000000000000000001
p.SimCollisionEnabled=0
r.TeamOutline.LineWidth=2
r.PostProcessing.DisableMaterials=1
r.LightTile.Enable=0
r.CustomDepth=0