"Intertextual Cardboard Experience" - a primarily interview driven and board game focused podcast with discussions of how those games connect to other mediums.
With Halloween and the end of daylight savings time coming up, it's a perfect time to go back in time and listen to the show's episode with with Jon Barron, designer of Tricky Time Crisis (I think I've said time enough). Listen to make sense of all this:
https://t.co/ozd9LrNtIj
Some side effects of playing UFO 50:
Campanella is a great core workout, but watching the end of level percentage in Paint Chase has given me a kink in my neck.
I’ll call it a wash once I get abs.
Nonetheless, 10/10, beautiful game.
@perryjon@mossmouth
Newest episode is out, with an awesome guest in @JonGetsGames
Jon does indeed get games, "cleaning"/developing, the types of work he wants to see and subsequently make, and other insightful morsels shared through great stories.
https://t.co/NBVBrt53BU
@TomBrewstErr One-hundred-percent—a ton of those moments. Like I’ve learned about so many cool things that you can do in Bushido Ball because the opponents whooped me with them 😂
And Mortol is a 💎
This game is going to get played a lot, and it makes me so happy
Don’t think I’ve been this excited about a video game in years, and I’ve still been following the space consistently. Everything about the project speaks to me. Purchased and looking forward to playing!
After a mini late-summer “vacation,” Intertextual Cardboard Experience is back with an absolute blast of an episode, thanks to guest @PatrickLeder
Hope you’re all well—enjoy!
https://t.co/6gJV3I0R8h
@DanThurot I’ve been a bit sick, causing me to misread everything for the past week.
The way I read this one: “if I never have to hype a ‘pick-up-and-deliver’ game again, I’ll be grateful.”
Now I want you to hype one up.
Small Box Games—always. If you haven’t (or even if you have) checked out any of John’s work, head over to this project.
“I just backed Pariahs | Small Box Games on @Kickstarter https://t.co/Fk4gcvrTjL ”