Stellar Blade director Kim Hyung Tae has revealed that the game’s central theme was inspired by Battle Angel Alita and born from witnessing a taxi drivers’ strike over fears of autonomous vehicles replacing human workers.
“The story came to my mind one day as I witnessed taxi drivers on strike. The strike erupted when self-driving car technologies began advancing, almost hinting at their near-future implementation.”
Watching those events led him to wonder what would happen if humans themselves were replaced by something non-human.
“As I watched them on strike, I asked myself what I would do if this were to happen to me—if one day humans were entirely replaced by something non-human. This is where the theme for Stellar Blade originates.”
Kim said that the team wanted to create an action-adventure game first and foremost.
“We tried to create an action-adventure game that players can enjoy as they follow Eve’s story.”
Stellar Blade director Kim Hyung Tae has revealed that the game’s central theme was inspired by Battle Angel Alita and born from witnessing a taxi drivers’ strike over fears of autonomous vehicles replacing human workers.
“The story came to my mind one day as I witnessed taxi drivers on strike. The strike erupted when self-driving car technologies began advancing, almost hinting at their near-future implementation.”
Watching those events led him to wonder what would happen if humans themselves were replaced by something non-human.
“As I watched them on strike, I asked myself what I would do if this were to happen to me—if one day humans were entirely replaced by something non-human. This is where the theme for Stellar Blade originates.”
Kim said that the team wanted to create an action-adventure game first and foremost.
“We tried to create an action-adventure game that players can enjoy as they follow Eve’s story.”