#update of the day
I added a small visual effect that triggers when a user clicks on the map. I chose not to work on the Hunter NPC today, as it requires some code refactoring and I need time to think about it.
#crpg#rpg#indiegamedev#talesofelondria
#update of the day:
Today, I made more progress on the Hunters feature in Tales of Elondria. Hunter NPCs can now initiate their hunting journeys by selecting a forest tile and moving towards it.
#indiegamedev#talesofelondria#crpg#rpg
#timelapse of the day:
Today, I began working on a new type of NPC: Hunters! I spent the today's development session integrating their portrait image into the game and did some coding to get them functioning in-game.
#indiegamedev#rpg#crpg#talesofelondria
#timelapse of the day:
Today, I completed the Fisherman NPCs, including their inspection (insight check) details, loot information, and combat mechanics. This means they’re now part of Elondria!
#indiegamedev#talesofelondria#rpg#crpg
#timelapse of the day:
Today, I finished implementing the movement behavior for the Fisherman NPCs in Tales of Elondria. Tomorrow, I plan to work on adding loot and developing their inspection (insight check) details.
#indiegamedev#talesofelondria#cRPG
#timelapse of the day:
Today, I continued developing the Fisherman NPC and updated their portrait to one I personally prefer. I'm still working on the Fisherman's behavior controller, which isn't finished yet, but I've made progress.
#indiegamedev#crpg#talesofelondria
#timelapse of the day:
I was planning to add fisherman to Elondria, however I remembered a bug that occured after implementing blood drips so I spent some time figuring it out and failed..will continue debugging tomorrow.
.
.
#indiegamedev#talesofelondria
Hey all,
Today I didn't record any footage for the #timelapse of the day as I was doing research mostly..No new features today but only some tests for future to be developed features.
Also the new monthly devlog of October will be out this weekend.
#indiegamedev
#TimelapseOfTheDay :
Finished implementing the dialogue system! Now players can chat with tavern keepers. Once the property and quest systems are in, I’ll expand these dialogues for even more interactions.
#indiegamedev#unity#talesofelondria#rpggame
Tales of Elondria just hit 100 wishlists on Steam! It's incredible to see so much belief in this journey already, especially without a demo or a proper footage yet. This support means everything—thank you all!
.
.
.
#steam#talesofelondria#indiegamedev
programming is not unfortunately everyday progress and adding fun features etc. today's session was spent mostly on debugging an issue I encountered during the implementation of Tavern keeper dialogues. #timelapse of the day.
#indiegamedev#talesofelondria#madewithunity