97% of mobile games fail to break even.
The bottleneck isn't UA cost anymore, it's lack of organic spread once launched.
The games aren't bad. The infrastructure underneath them is.
Most indie games die from zero visibility, not bad mechanics.
App Store and Steam weren't built for social-native titles.
That's the gap. That's what we're building into.
Closed beta recap:
40 games • 15K+ players • Devs with 1B+ play sessions
We are launching soon, but today we open the doors.
Upload your HTML5 game
Wire the social layer in < 1h
Bring your own community
Keep 90%
Your game finally gets to spread. Link below
The current Social Media model is stagnant and increasingly unhealthy.
InZone solves these problems by offering a healthy social media alternative that integrates AI and 3D avatars for mindful engagement while providing parental oversight through a dedicated monitoring hub.
The current Social Media model is causing young users to become depressed and dissatisfied with their lives leaving parents helpless. That's why we are building InZone.
InZone will be the go-to social media platform for immersive communication devices like Quest or Apple's Vision Pro. We will offer millions of users a healthier and more engaging social media experience while keeping younger users' parents at the center of their kids' activities.