Ionhaven: Battery Heist
A stealth infiltration run through a dead electric city.
Total Raids: 7
Successful Raids: 3
Failed Raids: 4
Total Raid Time: 18m 15s
AMP Spent: 1207
Enemy Impact: 34
Batteries Collected: 15
#Ionhaven#BatteryHeist#indiegame#gamedev
@OnlyoneTao Not at the moment, but mobile is definitely on our roadmap.
Realistically, it may take a few months, since we’re focusing on stabilizing the web version first.
We’re thinking about how mobile should feel, not just “fit the screen.”
Any specific mobile features you’d love to see?
Joined #LudumDare59 with Signal Cabin
Web version is live — play in browser.
Signals keep coming.
The system keeps breaking.
You choose what fails first.
👉 https://t.co/lYlyacZ3Iu
#indiegames#gamedev
@TheGamerHotspot Working on Signal Cabin 📡
A narrative strategy game where you manage incoming signals from a collapsing city.
No full picture. Just decisions.
Prototype is live on itch 👉 https://t.co/yKm9oEoZ7d
#ShowMeSunday#indiedev#gamedev#indiegames
Dropped a prototype for Signal Cabin on itch.
The system is unstable.
Signals overlap.
Decisions don’t scale.
You are not saving the city.
You’re choosing how it fails.
https://t.co/yKm9oEoZ7d
#ldjam#gamedev#systems
In Signal Cabin, I'm stuck on one design question:
What should people actually influence?
Not just another resource bar.
The city is alive. It should push back.
Curious how others would design this 👇
#gamedev#indiedev#ldjam#systemsdesign
Locked into #LudumDare59 ⚡
Theme: Signal
Building Signal Cabin — a quiet node in a collapsing network.
You don’t fight. You listen. You route. You decide what survives.
Every transmission matters. Every silence too.
#gamedev#indiedev#signal#ldjam
⚡ We’re live on Steam.
Battery Heist now has an official page — wishlist is open.
If the idea of stealing energy to survive hits you right… this is your signal. 🔋
Wishlist → https://t.co/R3TY1rRzvh
#indiedev#gamedev#roguelite#Steam#BatteryHeist
⚡ I’m in. Battery Heist is officially part of Global Game Jam 2026.
Let’s see what survives the jam. 🔋
GGJ page → https://t.co/kNrunFvCwv
#GGJ2026#GlobalGameJam#indiedev#gamedev
Updated the Battery Heist demo and captured fresh gameplay.
Stealth raids, faction wars, random modifiers — all in one clip.
#indiegame#gamedev
https://t.co/D3U0kjHYlG
⚡ New demo mode is live in Battery Heist.
Fresh update, more systems wired in — you can jump in and do a few runs right now.
Try it, break it, tell me what feels off. 🔋
Play on itch → https://t.co/4FLHKQGw17
#BatteryHeist#indiedev#gamedev#roguelite#itchio
Echo Trace Drone (ExoDyn).
It sweeps a wide AMP cone that tags you with a red AMP Mark.
The mark doesn’t trigger lockdown — but it lets every unit see you through walls until it fades.
Silent. Precise. Zero mercy.
#BatteryHeist#indiedev#gamedev#roguelite
New unit detected — Candle Drone (Arkeon Trust).
A slow patrol bot with a soft halo glow that hides danger in plain sight.
It drops “bait traps” disguised as harmless items — step on one, lose 5 AMP and get stunned.
Quiet. Warm. Deceptive.
#BatteryHeist#indiedev#gamedev
🦾 New enemy type deployed — Mining Guard (LITHCORP).
A human sentinel fitted with a 270° cone scanner and lockdown emitter.
Get caught in its arc — lose 5 seconds and half your charge.
Timing is survival. ⚡
#BatteryHeist#indiedev#roguelite#gamedev
Battery Heist is now up on #itchio — the first playable slice of the Lithium Age.
Steal charge, dodge scanners, and see how long your AMP lasts before the dark eats it back.
Play the prototype: https://t.co/4FLHKQH3QF
#BatteryHeist#indiedev#gamedev#roguelite
⚡ New sector secured — new perk unlocked.
Each zone in Battery Heist holds its own anomaly: lower detection,tighter grids.
Every capture changes how you survive the next run.
Would you risk another raid for one more boost? 🔋
#BatteryHeist#indiedev#roguelite#gamedev