๐๐Glad to announce that Scaffold-GS has been selected as a highlight at #CVPR2024. Congrats and thanks to all of my talented collaborators. Project page: https://t.co/XHe7qwBxWf
Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering
paper page: https://t.co/H41DrhOFEQ
Neural rendering methods have significantly advanced photo-realistic 3D scene rendering in various academic and industrial applications. The recent 3D Gaussian Splatting method has achieved the state-of-the-art rendering quality and speed combining the benefits of both primitive-based representations and volumetric representations. However, it often leads to heavily redundant Gaussians that try to fit every training view, neglecting the underlying scene geometry. Consequently, the resulting model becomes less robust to significant view changes, texture-less area and lighting effects. We introduce Scaffold-GS, which uses anchor points to distribute local 3D Gaussians, and predicts their attributes on-the-fly based on viewing direction and distance within the view frustum. Anchor growing and pruning strategies are developed based on the importance of neural Gaussians to reliably improve the scene coverage. We show that our method effectively reduces redundant Gaussians while delivering high-quality rendering. We also demonstrates an enhanced capability to accommodate scenes with varying levels-of-detail and view-dependent observations, without sacrificing the rendering speed.
Can a world model ๐ learn to predict how 198 different deformable objects move -- not just one rope or cloth?
That question motivated Deform360: 1,980 real-world interactions captured from 41 synchronized views with bimanual touch sensors, which becomes crucial when vision is occluded.
Accepted at #ECCV2026. ๐งต
1/5
๐We are presenting GSDF today at #NeurIPS2024!๐
๐ GSDF is a dual-branch architecture that combines the benefits of 3DGS with SDF to boost both rendering and reconstruction quality. ๐ https://t.co/zJkoCWnDGz
Welcome to chat with us!
๐East Exhibit Hall A-C #1506
Excited to introduce Proc-GS๐! A new pipeline integrating procedural modeling with 3D-GS to accelerate 3D building creation and infinite city generation with high flexibility and photo-realistic visual quality.
-Project: https://t.co/5PrL16VaXE
-Paper: https://t.co/Fr5OMhEJ05
Video2Game: Real-time, Interactive, Realistic and Browser-Compatible Environment from a Single Video
proj: https://t.co/hKbExxvBTm
abs: https://t.co/iT8qE71qmT
SpatialTracker
Tracking Any 2D Pixels in 3D Space
Recovering dense and long-range pixel motion in videos is a challenging problem. Part of the difficulty arises from the 3D-to-2D projection process, leading to occlusions and discontinuities in the 2D motion domain.