The four interfaces of developer experience: APIs, CLIs, GUIs, and docs. Treat each as a product, so that those products can treat developers as customers 🤍
If you're an AI-native designer who:
* codes fluently and loves developer tools
* think in systems and agent workflows
* refuses to let craft suffer at speed
* wants to build real agentic infrastructure
We're hiring at @Docker.
Help define what high-impact, high-craft design looks like in the agent era, at real scale. DM me.
There’s been a lot of talk lately about “measurers” versus builders - the layers of coordination and reporting that grew up when software took forever to build. I’ve been thinking about this in design organizations especially. Most of our processes are still built for the old world where producing software was expensive and slow, so we relied heavily on long PRDs, strategy decks, detailed specs, and endless alignment meetings. 1/10
I'm still figuring a lot of this out in practice. But I suspect the companies that adapt fastest aren’t necessarily the ones with the best models. They’re the ones who build the best systems for turning ambiguity into shared understanding. 10/10
There’s been a lot of talk lately about “measurers” versus builders - the layers of coordination and reporting that grew up when software took forever to build. I’ve been thinking about this in design organizations especially. Most of our processes are still built for the old world where producing software was expensive and slow, so we relied heavily on long PRDs, strategy decks, detailed specs, and endless alignment meetings. 1/10
I’ve started treating “time-to-alignment” as a real architectural concern. How quickly can a team move from a vague instinct to shared understanding of the tradeoffs? As the cost of generating software approaches zero, this feels increasingly important. 9/10
Looking to fill some critical roles on my team at Docker - AI-fluency required:
* design engineer to build out design infra
* a visual/UI designer to shape the visual language that connects our products
* a principal product designer to own the end to end product experience
If you're a maker that sweats the details, and hold a very high bar for yourself and the work you put out, I'd love to talk. please DM me, point to work if you can.