Our new dev blog is live! Douglas Gavelin led much of the work on the Battle of Morbihan and breaks down the research, design challenges, and new naval mechanics.
https://t.co/x1EM4VR8dt
New blog post! Oliver walks through the UX design process behind our updated Settlement UI — identifying friction points, improving readability, and exploring a cleaner, more intuitive layout. Still in the design phase, but the direction is taking shape. https://t.co/gwkZBBIZx6
We’ve added Latin language support to Iterum, our historical strategy game at Evergreen IT.
Making the interface authentic yet playable was a fun challenge.
Teachers & Classics fans—could this work in a classroom?
#LatinTeaching#IterumGame
We are also happy to share that we will be showcasing Iterum at the Indie Zone of DreamHack Stockholm at the end of the month: https://t.co/TX25z93dPq
See you there! #DreamHack#DreamHackStockholm#IndieZone
🏛️ Iterum is marching to DreamHack! 🌾⚔️
Catch us in the Indie Zone and try our strategy game — where seasons matter, logistics bite, and your armies really need backup.
🎮 Wishlist on Steam
🌐 https://t.co/7hgRSye8L6
#IterumGame#DreamHackIndie#StrategyGames#MadeInSweden
Our resident graphics magician Max Fagerström has written a blog post of our new SSAO implementation in the Evergreen game engine/Iterum game project: https://t.co/A4gmBmmJBm
Changelog for our latest build we showed at Närcon Summer is out now: https://t.co/W4N2a9tYJv
Thanks to all testers who swung by there as well! @GaiusFlaviusG