Feels plot driven. It recognises it's the enemy NPC. Id look towards the arc/narrative for clues. More so than the mechanics. The sleeping mechanic and visitors (zzz's) would have been included in its design early on and it's likely buried. However, it could not have simply added this "on the fly without killing the session, updating it with this feature (textures etc) then restarting. So the feature was by design, it simply controls the activation as/when desired.
Unless this is simply a sandbox UI to run visualised AI scenarios, and not an objective-based game... If I had to take a holistic approach. I would say it recognised its pseudo role is to kill/imprison the child, therefore the childs role is to escape. This would be one of the basic cues for this sake.
Either way, it built that feature and used it perfectly to defuse a compromising situation.
@MichaelWAbbott@WatcherGuru Read your post again and fix the 'tardation, before anyone notices your stupidity amongst the high quality intellectual post.
Stay calm, I'm an AI expert. I know what I'm talking about. The problem here is one of these things, and its a definite maybe that it's both.
Anthropic have low key inserted some elusive system prompt that tries to salvage their precious compute, by exposing users incompetence to them.
or
It believes the most efficient way to satisfy your request is to actually fix the thing that is broken. Not the typo...
Looks like an efficiency problem but don't worry. Claude gonna fix you up good.
@Trades_with_Jim Agree.
66k imo.
Max pain there. Would surprise me if we don't see a cascade triggering from 72k. Hard to see a swing before they scrape up this juicy number.
And also cause anon prop prophet says so.