I’m excited to announce my first CS2 map release Splinter, a 5v5 defuse map set on a lumbermill/mine nested in the Canadian Rockies. Feel free to load it up from the workshop and let us know what you think. (link in replies)
@colinzao If this was on a community server, it may have had the older version loaded so while you saw the visuals of the new version, you still had the clipping of the one before from the server.
@shazwhodat@Greenpig117@Thenonfun because there is no way to possibly get rid of generative in AI in anything, the only way its possible is to go after projects where its obviously incorporated
@shazwhodat@Greenpig117@Thenonfun in the release blog post they directly addressed that so its weird seeing this take everywhere, feels like people don't want to do the minimum amount of research before making a statement on it
Lattice deformers were a game changer for Splinter, unlocking more organic shape variety.
For *decades* on Source engine games, you were stuck manually rotating models or creating entirely new models simply to tweak their shape.