New article: “Seeing Double, Not Artificial”
Solo dev @dirk_trash built his split-screen puzzle platformer Seeing Double with 100% human-crafted assets—no AI.
We talk early struggles, marketing realities, avoiding burnout, and why human touch still matters.
Read it here: https://t.co/1aowXO9EC9
Demo on Steam 👉
https://t.co/d6pGCOZ3qN
@godfree Terrible. Haven't even cracked my steam backlog, keep adding to my Xbox backlog, lust picked up a ps5 digital console yesterday and now im heavy into jrpgs.
Somethings were just not meant to be.😭😆
Retro gaming stores in Las Vegas are gearing up for Sony’s 2028 physical PlayStation cutoff. Prices expected to climb as collectors hunt for discs & cartridges.
@Wiiplaygames1 East manager Alex: “The old stuff is still going to be relevant… we’ll fill that gap.”
Complete editions & rare titles like Def Jam: Fight for NY already flying off shelves.
Physical media isn’t dead yet.
Full story: https://t.co/DthvnclIRL
🎮 Just published: “Retro City Games: Home for Fans of Physical Gaming”
Discover how this Henderson, NV store is keeping retro gaming alive with fair prices, real passion, and zero pressure sales.
Operations Manager Antonio shares why integrity matters, what’s trending (GameCube & mascot games), and his top advice for collectors.
Read the full article 👇
https://t.co/dnn6lsQg3M
Indie W.
Mina the Hollower sold 300k copies in 3 days while Marathon struggled post-launch despite 1.2M sales and a $200M+ budget.
Small team.
Clear vision.
No live-service bloat.
Just great gameplay and community love.
Full story + video: https://t.co/QjivtTizb1
#MinaTheHollower