A father buys Halo: Campaign Evolved on the family PS5 with the intention of playing the advertised split screen co-op with his son.
He immediately discovers upon booting the game that he needs to purchase a PS Plus subscription for not only himself, but also a second PS Plus subscription on a second account for his son so that they can play the campaign together side by side in the living room on the couch after purchasing a $50 game with no multiplayer.
Read that again, let it sink in and then understand that this is all true and was posted on the official Halo website earlier today.
Pre-orders for Grand Theft Auto VI will officially begin on June 25 on digital storefronts and at other select retailers.
Check out the official cover art, also available as downloadable artwork at https://t.co/XPwC8URCQ4
Hello everyone,
As many of you just saw in today’s State of Play, pre-orders for Phantom Blade Zero will open this summer!
At the same time, I want to share another update: Phantom Blade Zero will now launch on October 29, 2026, moved from its previous date of September 9, 2026.
First of all, I want to offer my sincere apologies to all the players who have been following and supporting us. This was not an easy decision. More than anyone, we understand the expectations our players have placed on us. And precisely because of those expectations, we do not want to release Phantom Blade Zero knowing there is still an opportunity to take it one step further.
Looking back over the past few years, the development of Phantom Blade Zero has been a thrilling journey of evolution. As we built the game, we continued learning, refining our technology, and expanding the scale and resources behind the project. From its first reveal in 2023, to its first offline hands-on demo in 2024, to the Seven-Star Sword Formation, Lion Dance, and Drunken Sword showcased in 2025, Phantom Blade Zero has continued to evolve year after year, with each new showing representing a clear leap forward from the last. And we have shared that evolution with players around the world every step of the way.
Over the past few months, we have been streamlining content and focusing our efforts on polishing the areas that matter most. During this process, I saw one final opportunity for Phantom Blade Zero to make another meaningful leap forward.
We have upgraded a number of character models and reworked many environments across the game, pushing them toward the highest standard we can currently achieve. We have also spent additional effort preserving as much of this visual impact as possible even without relying on ray tracing. Of course, ray tracing will further enhance the visuals, but our priority is to make sure the core look, atmosphere, and intensity of Phantom Blade Zero come through at full force for as many players as possible.
A 50-day delay cannot solve everything. But it does give us enough time to complete a number of clearly defined and genuinely important improvements. These refinements will directly affect how the game feels when players first step into the world of Phantom Blade Zero. We could have delivered some of them through post-launch updates, but for the players who choose to join us on day one, we believe they deserve the best version of Phantom Blade Zero we can deliver from the very beginning.
I am truly sorry for the delay, and I want to thank everyone who has continued to follow and support Phantom Blade Zero. This summer, we will have much more to show you. I believe every extra day of waiting will be worth it.
I'd also like to share what you can expect next:
1. A new trailer that will release alongside pre-orders, featuring entirely new in-game footage.
2. After pre-order opens, we will also have a dedicated State of Play focused entirely on Phantom Blade Zero: a 15-to-20-minute deep dive into the game’s world, combat, exploration, and character progression systems. The vast majority of what we show there will be brand-new.
We will share the exact dates in upcoming announcements!
Once again, thank you all for your continued support!
Soulframe
S-GAME CEO / Creator of Phantom Blade Zero
Hey man, I just wanted to let you know, you got time. I know there are goals you want to achieve by a certain time frame, and distractions can make that date come closer than expected, making you anxious.
But you still have time to lock in, and achieve exactly what you want.
First trailer for ‘MARVEL MAXIMUM COLLECTION’, with 13 classic arcade games including:
• X-Men: The Arcade Game
• Spider-Man/X-Men: Arcade's Revenge
• Captain America and the Avengers
• Spider-Man/Venom: Maximum Carnage
Coming soon to consoles & PC.
Summer Game Fest returns June 5-8, 2026 in LA.
- Live Showcase @DolbyTheatre on Friday, June 5. Public tickets on sale this Spring.
- SGF Play Days for Invited Media + Influencers, June 6-8
- @TheGameBusiness Live, June 8
Sign up for more at https://t.co/gO9QVWF4nN
Ghost Hunters, the road to #Phasmophobia 1.0 begins now.
Our Roadmap details what we're working on and what you can expect to see and experience throughout the year.
For more details, head to our blog: https://t.co/S9UHbW8SKP