In case you wonder what I do for a living (I teach video game design and production), here's a video of our yearly "Beta Day" where our seniors show their projects, after 15 weeks of HARD WORK!
Tons of interviews and gameplay footage here > https://t.co/5Dgwh4KsAr
#indieGameDev
@ArdentVital Happy #motivationmonday!! We just pre-launched our Kickstarter page on Friday, and just hit 100 followers today!
We are a group of game dev students about to graduate, so we would really appreciate any feedback!
https://t.co/S0VuKUdluo
@devsanddorks Just pre-launched our Kickstarter page a couple days ago and its already to 100 followers! 🎉
We're a group of students about to graduate, so this is a huge moment for us and we would love some feedback on our page!
https://t.co/S0VuKUdTjW
Made this tool for setting up enemy encounters in our game! Once you press play, it'll randomly pick one.
It's helping a lot with quickly adding some designed randomness in our levels!
#screenshotsaturday
Some VFX work for the "Toxic Insults" in Suck It Up!
We're taking different types of insults you might hear in a workplace and assigning them to different elements to give each of our projectiles their own personality!
#indiedev#gamedev
@Gavin_M_Graves Yes! Combination of a vector field particle system, a scene capture component rendering out to a render target, and then WPO to drive the effect!
I believe the node I am using for the rotation is called "Rotate About Axis" Gonna try and post a more thorough breakdown soon!