I wrote about the two weeks in Cambridge, 2006, that turned into It Was That Summer, for @fixGameing's Fix Stories.
A summer school, a fake name, a flip phone, and twenty years of remembering. 🇬🇧
https://t.co/dqOCOMD4cy
Summer 2006. No smartphones. Just a flip phone, a Cambridge courtyard, and a text that might arrive at midnight.
60+ endings. One summer.
https://t.co/7R2cV4d1re
#visualnovel#indiedev
@perelesoq Just played the Lenin Street Geek Shop demo, and what a demo. Congrats to the whole @perelesoq team 👏
The art is gorgeous, and the music… the evening selling track had me dancing behind the counter 🕺 Wishlisted ✅ Can't wait for the full game.
Our first Korean interview is live 🇰🇷
Thanks to @bbs080 for the great questions about Cambridge 2006, our small team spread across four countries, and the 60+ endings. https://t.co/HAZ4Nkxthw
"Everyone's watching, but don't worry, they're watching me, not you."
Meet Marlène. Confident. Or at least, she wants you to think so.
https://t.co/7R2cV4ctBG
#visualnovel#indiegame
@BloodOfCaro_EN A hunted vampire at the centre of the story is such a strong hook, and the anime-inspired art suits the cinematic tone. Good luck with it!