I want to play @EASPORTSCollege because I think the game seems really good apart from some big bug fixes with recruiting which we already know are coming… I don’t think it would be hard for EA to revert the anti-consumer changes they made to dynasty and RTG. If it’s only affecting a small percentage of the player base… why is it such a big deal then? EA should make the change and keep microtransactions out of these modes. If you want to have them in ultimate team, fine, I get that… but we don’t want them in our sandbox modes where the whole appeal is making it your world. There is an opportunity to DO THE RIGHT THING. If we don’t take a stand now… when does it end? This is only the first step. Are you not making enough off of game sales and ultimate team? Why try and bleed an extra 1% out of us if this is the reaction? #CFBPlayDontPay
Btw if you had Nick Saban’s exact career arc in CFB 27 you would not hit max level.
Greatest coach of all time. 7 nattys. Not enough. Only way is to pay real money.
#CFBPlayDontPay
EA has responded, but sounds like they’re gonna stand firm for now and double down on the changes with micro transactions
They’re also using creators to push their messaging without making a statement themselves or addressing anything
“the core coach level progression is unchanged from CFB 26” true, but normal is way too slow, and you REMOVED 2 faster settings
They acknowledge “Fast/Faster Coach Progression was removed from Dynasty,” 0 update on a plan to bring it back
ZERO mention of removing XP sliders from Road to Glory either
“continuing to monitor community feedback” basically meaning we don’t wanna make a change because we think it’ll blow over lmao
I can’t believe this is the response the College Football team is making. Do better @EASPORTSCollege #CFBPlayDontPay
If I wasn’t clear enough yesterday, I will never work with @EASPORTSCollege again if they don’t reverse these decisions.
EA’s playbook will be to wait out the backlash. That’s why this conversation can’t stop. And trust me… we’re not the only ones who feel this way. #CFBPlayDontPay
Again to be clear #CFBPlayDontPay is less about asking for one feature back (XP sliders) and more about sending a message about who we are as a consumer audience.
We see a strict system of monetization/gamification being built under a superficial layer of football when this game is supposed to be a sandbox SIMULATION football game made for those who love the game of football.
If the suits at EA have their employees only worried about turning our sports titles into mobile game cash-grabs, our friends at EA won’t really ever be able to fully deliver the game we all dream of.
It’s calling for a complete change of direction and a shift in design philosophy…
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Of course #CFB27 needs more work than just a fast XP slider
Yeah, removing vital settings + sliders and replacing them fully with microtransactions cannot be seen as acceptable. I was having a blast in dynasty (exponentially more than CFB26) and actually think it’s a good game otherwise, so this is a massive bummer. I know a lot of people don’t believe it but genuinely none of us knew anything about this. Let’s hope EA does the right thing and gives everyone the chance to play how they want. #CFBPlayDontPay
The ransom has to be the sliders. Fastest coach XP and sliders need back in RTG.
We get those, nobody purchase offline, and the micros get taken out for real.
#CFBPlayDontPay
EA has completely missed the mark with the Coach XP system in College Football 27 Dynasty.
To reach Level 100, you need approximately 2.5 million XP.
A full National Championship run earns just:
3,750 XP
+12,500 XP with the CEO ability
= 16,250 XP total
That means you'd need 150+ Playoff seasons just to reach max level.
Think about that.
You're telling me I have to win over 150 playoff runs... or spend real money on Green Points?
This has no place in Dynasty mode.
Dynasty has always been about building a program over time not being pushed toward microtransactions to progress your coach.
@Poodle_YT@NotTheExpertYT
I’ve been seeing a lot of what the community has been saying about creators like myself who got the game early but I can assure you we were not briefed on microtransactions entering the offline modes. In fact I heard that there would not be microtransactions entering these modes but I don’t remember who told me that explicitly. I also wasn’t even aware that coach XP settings had been changed as that is not something I’ve ever messed with as I typically keep things to default settings to mirror the experience of 90% of the user base. I don’t inherently have a problem with microtransactions as long as there is transparency and if people who have less time to grind want to pay for a headstart I don’t really care, it’s just something I would personally avoid. What I absolutely have a problem with is sneaking them in WHILE SIMULTANEOUSLY TAKING OUT the XP progression speed that gave creative control for free. This is not something that should be locked behind a paywall and doing it in this way I think is not only shady but a sign of things to come where core features are pay to play. Dynasty has the potential to be the best mode in any sports game and doing things like this “behind our backs” is not something we should accept. The greatness of this mode is that it is not like ultimate team. Go charge those guys whatever, it’s a pay to play mode. You win. But do not bring this pay to play model to what is at its core, an offline mode. It’s disappointing and we deserve better @EASPORTSCollege #CFBPlayDontPay
#CFBPlayDontPay is already at #9. Let’s get it trending.
Remember, it’s not the devs we’re aiming at. It’s the greedy corpos at the EA executive level.
❎ Added micro transactions to offline game modes
❎ Removed sandbox game functions and hid them under the hood
❎ Created an anti company movement two days before worldwide release
The people want the ability to play the game the way THEY want!
#PlayYourWay#CFBPlayDontPay