@hasan_tarhann Kesinlikle haklısınız. Saçma sapan sürekli maile kod gelmesi vs. Sonuna kadar gittim talep ettim geri dönüş yok. İlla diyorlarki kitabın orjinalini ai a çevirttir pdf olarak yayınla.
"Çok sayıda uçak varmış gibi sahte hedef oluşturuyor"
🚀 EHSİM Elektronik Harp Sistemleri, SAHA 2026'da yerli ürünlerini tanıttı.
🗣️ EHSİM Genel Müdürü Fatih Say, Yeni Şafak'a konuştu.
Seedance 2.0 is now live in LTX Studio.
1080p generation. No restrictions.
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@kaan_alper Haber güncel olarak doğru değil. Anlık bir pazarlama testi olduğunu claude ekibi söyledi. Şuan herhangi bir kaldırma söz konusu değil. Kendiniz gizli sekmeden açıp kontrol edebilirsiniz.
We’re open-sourcing HY-World 2.0, a multimodal world model that generates, reconstructs, and simulates interactive *3D worlds* from text, images, and videos.
Outputs can be integrated into game engines and embodied simulation pipelines.
Key highlights:
🔹 One-click world generation
Turn text or image into interactive 3D worlds automatically.
🔹 Pipeline-ready 3D outputs
Editable 3D worlds for Unity and Unreal Engine, with standard 3D exports including mesh, 3DGS, and point clouds.
🔹 Unified world model system
One model family for world generation and reconstruction across synthetic and real-world scenes.
🔹 Interactive character mode
Explore generated 3D worlds in real time with physics-aware movement and collision support.
✨ Apply for access: https://t.co/swscD5KGu2
🔗 GitHub: https://t.co/XpUKjBtK5n
🤗 Hugging Face: https://t.co/tv8hOPYABj
📄 Technical Report: https://t.co/s6WGMyw0L7
.@TencentHunyuan HY-World 2.0 has landed,fully OPEN SOURCE !
We kept hearing the same thing: world models look great, but you can't use the output. So we made one you can, real 3D assets you can edit, rearrange, and ship into production.
Prompt to engine-ready 3D. For real this time:
✨Directly outputs editable, production-ready 3D assets
✨Seamlessly plugs into existing game pipelines
✨Multimodal input: text, image, videos
🪄Character mode: freely explore streets, buildings, and open worlds with realistic physics, collisions, and no time limits
🔗GitHub: https://t.co/PR3Lh5kfzy