@chris_impactt@SonySantaMonica Holy moly. That first finisher is awesome, probably one of the only times I was impressed by an animation. Impeccable work!
Next Fest is over and it was very successful!
Thank you for everyone who played, checked out the demo, wishlisted or left a review!
Here are some stats:
> 17k players
> 25k new wishlists
almost 6k who did both
We also cracked 1.5k reviews and stayed >98% positive!
We just updated the #AlabasterDawn Steam demo to version 0.0.5, adding a new FEATURES and a bit of CONTENT!
Read more in our blog post:
https://t.co/emNSsxnof7
Introducing: Somu's Dream
Here is the trailer for our recently announced roguelite side mode! Explore small dungeons, fight enemies and get stronger with perks & blessings!
It will be added in our early access version of the game next year.
Read all about it in our blog post
The #AlabasterDawn Demo is OUT NOW!
Playtime around 1.5 hours!
9 Enemy Types
4 Boss Battles
Story, Exploration AND Puzzles!
Saves will carry over to future versions!
NOW ON STEAM:
https://t.co/EBV8QiuIIl
We recently implemented Divine Arts for #AlabasterDawn that you can use just like Combat Arts in CrossCode.
The first one causes the "Brittle" status condition that neutralizes hit type resistance - allowing you to break enemies with whatever weapon you like. #gamedev
Our figure and animation system in #AlabasterDawn has become very versatile! Have a look at some enemies we recently implemented. Shoutout to @jaanimated for the amazing animations! #gamedev#pixelart
Had the opportunity to work alongside the developers of CrossCode on their next project!
Here's an early showcase of some combat animations I've worked on.
#ProjectTerra#gamedev#indiedev#pixelart#ドット絵