My time at Riot and on TFT as a Game Designer has come to an end. Just under 10 years, and to be honest I thought it was going to be longer, but sometimes things change.
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I’m so grateful for what I was able to be a small part of, and able to accomplish in the last decade. It’s been a dream career, and I have got to do so much thanks to Riot. Even trying to list it all feels insane what I managed to do in this time. And the crazy 7 years on TFT where I got to design, balance, teach, lead, and more for my job, but then also build a community, stream, cast, go to events…it’s just been amazing. Ending on stuff like the Unlock system and a couple other things…I’m heading out proud.
To everyone I worked with over the years, thank you for letting me be a part of everything we accomplished. I hope I managed to teach you something or bring you joy in some way. I genuinely hope our paths cross again in the future.
To everyone who supported TFT or me over the years, you have no idea what it means to me. I cherish all the moments over the years, and they’ll keep me going. I am so blessed to have been a part of your lives and thank you for letting me bring some fun into your world.
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So…what’s next for me? I’m trying to figure that out.
First off, since I was on sabbatical and am terrible at relaxing/not working, I have been making my own small indie game. I’m about 2 months into development and have already had folks playtesting some early builds. I’d say the game is like 20-30% done, but my goal is to release it as a full game. It’s been fun keeping my skills sharp in a different space, and I hope to share it with you all someday.
Beyond that, I’m keeping my eyes open for other opportunities. I’ve had a few conversations here and there already during my Sabbatical. It’s a brutal industry right now, so I’m taking one day at a time and figuring out what’s next for me, whether it’s working on another studio’s game or even my own thing.
And I’d love to find a space to do some content creation and be able to share my knowledge of game development. But that may take some time to figure out how to do it right.
-------------------------------------------------------Again, thank you for everything these last 10 years. It’s a big change and I’m nervous but hoping it all works out. Until next time, take it easy!
-Mort
Excited to finally announce our next project: Embergrim, the dicebuilding tactics rpg!!! The sun has died, and the land has been cast into an unending darkness.
#gamedev#indiedev#roguelikedev
I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: https://t.co/2d9aVuUsxj
If you can’t afford the $200 fee for EVO just go to the roulette table and bet $200 on red. If you win it’s free entry and if you lose your dumbass was not guessing right on throw loops anyway so it saved you the weekend.
Oh yeah, it’s time for our annual summer break. Some teams—like live operations, security, and anti-cheat—will still be at the helm, staggering their breaks to keep everything running smoothly.
The rest of us will be taking a break. In addition to touching grass, we will be climbing the Summit, summiting The Climb, playing an Unreal Convergence, Lockeing in our timing, watching MSI, theorycrafting Vendetta, seeing what 4700 HP feels like on mobile, and summoning Nagakabouros.
Head's up, we got a patch out to fix a few bugs in Pengu's Party, along with some balance adjustments to some Anniversary Traits. Have fun partying with Pengu!
The sparklers are lit, the confetti is flying, and TFT's 7 Year Bash is officially live! Grab gifts galore in Pengu's Party while the celebration lasts.
🌟🌟I'm hiring a (second!!) Senior Technical Game Designer at Respawn Entertainment on the Jedi team to help us build out an excellent PC experience! This is a full-time, 18-month contract role that is hybrid onsite to any EA office.
Link in thread 🧵
The Whispering Earring relic is a devil's bargain for the programmers. Every week we find new and creative ways that it breaks everything. But its still so cool.