This is my schedule for the foreseeable future. If you ever wanna hangout, join the discord as well. If you can, please share! Thank you! https://t.co/KMfhcYExrK #twitchstreamer#TwitchAffilate
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Ion understand why we gotta make the badge systems and stuff so complicated in 2k… what happened to the simple ways to just hoop? Why we gotta fuse shit bro I just wanna hoop not be a fn mad scientist with my damn player bro
Deadpool found a strategy guide from beyond the fourth wall, and now he’s stealing legendary fighting-game moves!
Explore his outrageous attacks, high-risk techniques, and unpredictable combat style in Deadpool’s Character Guide!
The angrier Hulk gets, the stronger and faster he becomes. Build his Gamma Gauge, enter Gamma Rage, and unleash devastating one-shot attacks.
Learn all Hulk’s secrets to harness his overwhelming power with our new Character Guide!
Former Sixer Andres Nocioni says LeBron James doesn’t have the same killer mentality as Kobe Bryant and Michael Jordan
“Kobe Bryant would kill you, he was a serial killer, very competitive. I imagine he must have been the closest thing to Jordan in that mindset, because I played against LeBron James. LeBron seems to me to be top two, top three in the NBA, one of the best, but I don't know if he has what Kobe and Jordan had. They were serial killers, a certain mindset. And I think LeBron is a total star, but I don't know if he has that killer mentality.”
(Via @todonoticias h/t @hoopshype)
Assemble your team with RIG's exclusive Marvel Tokōn: Fighting Souls giveaway.
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@SolessSol@TheSaviorZombie I think this is the answer. They want you to use your assists. It's a 4v4 game. We've never had anything like this and still don't know what's possible. Long block strings with 4 characters and active tag seems like way too much for a defender
I've said it before, but -- particularly the western FGC -- we spend too much time trying to bend games to our will. We want Fighting Games to meet our expectations of how they should play as opposed to trying to appreciate the games given to us.
Marvel Tokon is not Marvel Vs. Capcom. It's not trying to be. And it shouldn't have to. It's trying to be its own thing, and while there are some concerns that stand out as potential things that need to be tweaked (every game has flaws on release), the game having "no mix" or being "too slow" isn't really true. It just doesn't have the pace and "personality" you expect out of a Marvel team-based Fighting Game because of our years of madness from MvC games.
But I think what we saw with the beta is a wonderful start. I love a LOT of what ArcSys is trying to to do with the game. I can see their vision (Vision for DLC confirmed... 😋). And we should judge the game on its own merits as opposed to our want for a new MvC game. I get it: there is a gaping hole that exists right now where an MvC-type game should be. And I don't blame anyone just praying that one shows up.
But I think we have a very strong game at hand for now. I think there's a LOT for us to learn about Marvel Tokon still, and the game has the potential to get degenerate pretty heavily once we have actual time with the game.
As it is, yes, certain things need tweaking. The Chains and Jump Cancels need buffer windows so the combos don't feel so "underwater" as some players are saying, justifiably. The DP motion bug needs fixing because it's irritating AF. I think the Training Mode needs to be better than it was during the beta. Etc. etc.
But I'm looking forward to the game. Can't wait for its official release.