Jason is actually so versatile its insane. To everyone saying he'd just be Trapper 2.0, oh you were so wrong.
Here's my full breakdown of his powers.
He has projectiles he can collect from hooks and scraps, that can be refilled just by using his Omnipresent Evil ability.
These projectiles work like Springtrap's axe - except they go WAY faster and can fly across the entire map.
once they're in a survivor, it gives them broken and they have to pull it out.
This is especially cool af when they get speared onto a wall, they have to literally pull themselves OFF of the spear. Its so well made.
However, these projectiles can kind of work like Wesker's dash. they can be used to push survivors away from tiles and pallets while also injuring them and making it easier for you to get the down. also if you spear a survivor at the exit gates, it blocks the exit for them (and everyone else if you're using his Burnt Fuse addon).
Next, he has the Omnipresent Evil ability itself - which is his main ability. The way it works is kind of like Spirit's phase walk, he goes invisible and can traverse the map pretty quickly. He can't see survivors nor their scratch marks, but he can still hear gens and breathing etc - just like the Spirit.
With this ability, he can also teleport to Pallets and Windows like Dracula, but it can also be used like Dredge's power to mindgame pallet loops and tiles, or it can be used to just jumpscare survivors.
Lastly, it's not like he can just appear out of nowhere - well I mean he can, but while he's in Omnipresent Evil mode, a very atmospheric fog appears around where he is. In my opinion this is very well thought out. It looks cool af and it makes it so survivors know they're being followed. Also - just like Spirit - you can see foliage move when he brushes past it, so you know when he's nearby.
The best part about all of this is, he doesn't even seem that broken. Sure it's only the first day of his PTB, but it doesn't seem like going against him will make the survivors sweat and struggle. He is actually FUN to go against. He's immersive, cool, and actually kinda scary some times. In my opinion, he's by far the best licensed killer we've gotten - and that's not even glazing.
He has 3 a very versatile kit with a lot of potential, he has 3 MORIS. YES, 3! They're all situational on whether the survivor is speared on the floor, to a wall, or whether its just a normal mori - and they're all good too. His chase music is very on theme with his character, but it's simple. And, his design is on point - for as much as the legal issues surrounding his character will allow.
BHVR did a fantastic job with Jason. Out of my 1100 hours on DBD, I could never commit to any P100, but Jason is for sure going to be my first.
Is this bitch DRINKING while pregnant?! Sorry but if you are making the choice to use substances knowing it could potentially disable your baby then you should be charged with child abuse. If her child ends up with fetal alcohol syndrome I hope the law steps in and takes the child away from her. I will never understand why women still drink when pregnant when they KNOW what the risks are.
Look at what happened to Chrisean Rock’s son. She constantly drank and did drugs throughout her pregnancy and now her son will forever live with disabilities because of her choices. This is why abortion should always be an option because not all women are cut out to be parents.
@Justaguyinamask@worsteve96 i get that, but hes a dude that can lift people and throw them around easily. its more realistic imo if hes a bit broader rather than being tall and thin
@Yuffo_@Karnage_clown@worsteve96 i mean u can call me a larper on this but at the end of the day, michael myers is a guy that can lift people up and throw them about with ease. he shouldnt be some short thin guy. be realistic
@Behaviour PLEASE fix Demo. Make it so when you're holding M2 it won't let you M1. The amount of times i've tried fast firing my M2 at pallets, doors, or survivors and it made me smack it with M1 is insane. I understand that its a part of Demo's ability, and the purpose is to make the player 'charge' it up. But could you AT LEAST make it so M1 is blocked until the player lets go of M2. Its so annoying and it honestly drops Demo into the category of weaker killers. The amount of hits i've missed because of this is actually ridiculous...