Just crossed over $70,000 in revenue since launch in mid September
What most people won’t tell you is that, this was not an overnight success
I spent 8 months building the app, and had dozens of failed projects
Keep going one of those small bets you make is gonna pay off
@kasperwaterlake@mcflyDev Yeah only issue is Meta actually isnt just recommending I don’t they actually not allowing me to start a campaign with App Events at all.
I think this is because we getting lots of data from organic but I didn’t set up ATT tracking yet (only just done it now)
Could I pop u dm?
@mcflyDev@kasperwaterlake I’m having the same issue? Did you find any solution to this ? I tried firing a test event but it still not letting me do trial start goal
Introducing One Thing.
The idea is simple. Block all your distracting apps until you have done one good habit.
This is how it’s going.
30 days post launch.
Currently $38,381 in revenue.
Here is our launch video that generated over 2.1 million views.
this wasn’t an easy process
it took months of meetings, planning, and development
lesson: most apps don’t have a product problem
they have a distribution problem
if you can master distribution, the rest becomes easy
this was my first thread, follow along for the journey
14 days ago I launched my second IOS app.
$22k in revenue.
$0 on paid ads or influencers.
no AI generated content creator farms.
here's exactly how I did it.
here’s the truth: I didn’t do this alone.
i partnered with someone who already had massive influence in the productivity space.
this way we were able to get 15k downloads and over 22k in revenue in the first 14 days.
1.5m free impressionsressions.