Want to know in which ways a recommender system can help game designers? I, Dan Gopstein, Angela Wang, Oded Nov, @nealen, and @togelius just got a paper accepted to @AIIDEconference in which we evaluate how ai-assistant tools can empower game developers.
How could AI help you design games? Perhaps by giving you helpful suggestions as you design? In a new paper, we introduce Pitako, a recommender system for game design. The system learns from existing games to suggest design elements.
https://t.co/NgPHzZ5rPP
https://t.co/n6yllfJJlV - This is Pitako, an AI that assists users to design games. Pitako is a recommender system for game mechanics I designed, alongside Dan Gopstein, @nealen, and @togelius. It will be presented at IEEE COG 2019 - paper here: https://t.co/RSOFXr3CkK
https://t.co/n6yllfJJlV - This is Pitako, an AI that assists users to design games. Pitako is a recommender system for game mechanics I designed, alongside Dan Gopstein, @nealen, and @togelius. It will be presented at IEEE COG 2019 - paper here: https://t.co/RSOFXr3CkK
Nintendo announced a rewind feature for NES games on the Switch platform - https://t.co/5YL1vjex8A. @togelius, @nealen, and I published two papers about rewinding systems, one on FDG2017 (https://t.co/WWpImO8jn6), the other one at AAAI-KEG workshop (https://t.co/fkttC0aeTn).
The GVGAI framework is planing its browser version debut. A Full web application of your favorite General Video Game AI is coming soon! https://t.co/BUtxTplW6T
Our debate today at #AAAI19#AAAI2019 will begin in an hour with an audience poll. Feel free to vote now! #AAAI19debate
The proposition: "The AI community today should continue to focus mostly on ML methods."
Livestream: https://t.co/XGznRv7qvW