@revolug_ part of the reason why I absolutely love morsel as a creator is that he blatantly breaks the "ideal" standard of level design formed by these people
man just does what he does; that's what I'd like to do
@revolug_ here's the beta version of section 2 - check out this account if you want to see some cool stuff from the level's development
https://t.co/IEyPMd0AYc
@revolug_ https://t.co/8NRBhODNpp
https://t.co/1wmSXrM7VR
https://t.co/UDLX3f3NAu
don't even have to play them, just watch and you will have the creative epiphany (although grinding a morsel hack wouldn't hurt OpieOP)
@revolug_@miketmikee I usually return to it after making these smm2 levels to carry on the burst of inspiration before maker's block settles back in. Due to studies these sessions rarely happen, so it won't be done for a long time, but I'm really happy with how it's turning out!
@RealBigRedBoy yea during the past few months I've been making a bunch cryptic kaizo levels with no intention of uploading them for these reasons. but maybe I'll release them all in a world someday considering the positive reception, who knows
@revolug_ funny thing is this was inspired by morsel's "Supercontinent World" where he edited super panga world to create something new with the same level structure. did the same thing here with the first level of rubberross world 4Head