my current thoughts at the moment for why i keep getting the error with glBufferData is that im putting too much information into it. So at one point i tried splitting up the data, but nope, still got the error, and i got it more frequently
Ive been slowly losing my mind over this for almost this whole day now and i dont know what to do :,3
also ignore the whacky sand/particle physics, ill deal with that at a later point when i figure out how to get rid of this dang rendering error (and another bug i got but.. no).
the other bug is particles just disappearing and i dont understand why its happening. I was trying to debug it and from what i was seeing, the particles werent being placed out of bounds or being put on top of another particle? idk, i gave up on that for now
Learning more about Opengl and been working on this for 6 days so far. First time messing with textures and lights. The loading is slow and im trying to see if there is a way to make it better. Coding is fuuuuuuuun...... Only when there aren't any errors :,3
Also I need to figure out how to fix the rendering for the water. Its transparent and supposed to see other blocks through it, but some blocks dont end up showing up.
Also here is the templates ive got
OpenGL template v2: https://t.co/VP648TU21A
OpenGL template v1: https://t.co/4fMKANmhQb
SFML template: https://t.co/3Rl3jKOYH5
Ive got a github account with tons of random stuff that is not finished, but ive also got templates ive tried to make for opengl and sfml too. They aren't really that great but i try my best!
My github: https://t.co/ZhjjuvHBIW
Currently trying to remake a game
Made using C++ and the library i used is SFML
My next plan is to try and add post processing effects... If I can figure out how to make a shader xD