A little present for those interested in the font used in the dreamcast (just let me know if you can't access to the build artifacts):
https://t.co/yEEwy6DvPY
@RazorX2017 Right now, after the bootanim it boots either straight from the sd card or boots normally, depending on the settings. The issue with IDE mods is that it requires multiple changes to the main menu. Will see what can be done but it is planned for later
@RazorX2017 Soon soon :) The main features are close to done. Let’s say within the next two months I will publish articles about tech things and should be able to send a version to you for testing
Hideki Sato, the designer of Sega consoles such as the Master System, Genesis/ Mega Drive, Saturn, and Dreamcast has sadly passed away at age 77
https://t.co/sC1RWoQXTZ
@RazorX2017@Anthony_817 400b vmu is probably doable w/o too much work. As for the virtual vmu it’s different as the entire logic has to be recoded to work w/o kos to be embedded in the original bios app(s) developed with sega katana sdk.
@Anthony_817@RazorX2017 Thank you, I appreciate your words! It can be hard sometimes but I think I’m on the right track for a good release 😊 I believe in passion and hard work and not so much in vibe coding 😂
@Anthony_817@RazorX2017 Bleem should follow, I am just not good at qorking on multiple things at a time! Last bios release was 10 y ago… I want a new release to move to other projects, at least for a little while !
@Anthony_817@RazorX2017 I understand what you mean now ;) As any kos apps can be rebuilt, I don’t think it is worth implementing such feature mostly because 100% compatibility cannot be guaranteed here (e.g. using ubc, you would need to keep a maple state to track the buffer)
@Anthony_817@RazorX2017 And only the app knows when it is safe to teigger it (e.g. outside interrupt, dma transferts, etc). Even Sega did it by enforcing submission rules rather than with a software lib. And for any kos app, already using peripherals, it’s a one line patch :)
@Anthony_817@RazorX2017 So here the soft reset is not necessary a feature for users but rather something that ease the testing on my end. It is not a bios feature, just a way to reboot the system from the menu (because the menu is just a regular katana app after all ;)
@Anthony_817@RazorX2017 Never tried with the overclock mod but I had no issue with the gdemu clones. The 1.032 main issue are the modified boot sequence, too hacky, that requires special version of gdmenu to launch a game with boot anim and license screen skip
@RazorX2017 It actually works with the 1.032 but only with the GDMenu made by mrneo24 as it calls a special syscall. The new version will work with all, gdmenu, openmenu etc.
@reminiz It’s indeed the real question! ~15 points in my backlog to address, mostly just rewriting / adjustments except for the internationalization. I want to release it this year, doing my best.