We're a small indie team developing this game in our free time.
Here's the new trailer (Story) for Fatal: Unleashed Darkness, a third-person survival horror game set in 1974 Texas.
We hope you enjoy it. What do you think?
https://t.co/eTUL6wka2e
Some of my contribution in the trailer of 'Fatal: Unleashed Darkness' from @TeamSeleneGames
Coming from Blender it was challenging for me adapting to Maya for this project. Still used Blender for some minor fixes and smaller animations.
#Animation#Maya#Blender
@RealEmirHan And Tenet was the first to release after pandemic if we go down that path.
Tog Gun was already a huge awaited sequel since its anouncement.
The film industry would have come back regardless. Imagine if Avatar 2 would have come out first.
Baqir rig upgraded to Blender 5
Big thanks to @Foofinu for allowing me to share it publicly and at https://t.co/0ZMPFTLJOT
And thanks to @pierrick_picaut and his courses. This version is based on his lessons.
Download:
https://t.co/SS8XsqJ2nZ
#Blender#b3d#p2design#rigging
Just discovered that you can display individual bones in different ways regardless of how you are displaying the armature.
Worth mentioning it will override whatever armature display you have.
Still useful if using bbone setup for just specific mechanisms, for example.
@mariafynsknorup@ArtStationHQ Yep. I was looking to report this. I just got this type of email from apparently you XD.
I'm blocking that email.
Artstation is full of this scammers. I've received many of this type of emails and they are annoying.
I'm sorry they are using your name and picture
I’ve happily joined this collaborative project.
I’m the only Blender animator and also rigging since the pipeline is mostly Maya. It’s doable, but more Blender users would help balance the workflow.
If you want to check and try too:
https://t.co/OFhxQ54O5U
@xFer9z Yes, and I did that here. I'm only tracking the piece you see in this portion, the full animation is longer.
You can choose to view them in range of before and after frames, but I find that to be more demanding for the PC for whatever reason
@DragonboyFlamey Revisar que los movimientos tengan un buen flujo y por lo general que sigan un buen arco.
Aquí es un poco locura, pero normalmente es una forma de mostrar y revisar la dirección de los movimientos