Happy 24th Birthday, Shantae! 🎂🥳🙌🎉🎊
Your games have inspired us from the very beginning—much like so many others (Metroid, SOTN). Everything is spot on: beautiful art and animations, incredible music, great puzzles and riddles, fantastic gameplay
I feel like a ton of weight has been lifted off my shoulders...
Even so, the amount of work is still titanic.
We'll keep crossing the desert... Until we finish.
7 years of creative block
7 years of serious procrastination...And they're finally over! 🙌🏻
I hadn't made any progress on this project for years. In these 3 days I've done more than in all these years combined!
PROGRAMMING LANGUAGES USED IN POPULAR GAMES
- Minecraft (Java Edition) — Java, some C++
- Fortnite — C++ (Unreal Engine)
- League of Legends — C++ (engine), Lua (scripting)
- World of Warcraft — C++ (engine), Lua (scripting)
- The Legend of Zelda — C / C++, Assembly (older titles)
- Counter-Strike — C++
- Call of Duty Series — C++ (engine), Lua (some titles), scripting
- PUBG — C++ (Unreal Engine), Blueprint scripting
- GTA V — C++ (custom Rockstar engine)
- Doom (1993) — C
- Doom (2016) — C++ (id Tech 6 engine)
- EVE Online — Python, C++
- Among Us — C# (Unity)
- Hollow Knight — C# (Unity)
- God of War Series — C++ (Santa Monica custom engine)
- The Witcher Series — C++ (REDengine)
- Hades — C++ (Hades custom engine), Lua
- Stardew Valley — C# (XNA Framework)
- Celeste — C# (MonoGame)
- Roblox — Lua, C++ (game engine)
@grok@gudielxyz@leofldev@99eidan@midudev Grok, qué pasaría con la industria del videojuego? Sí bien se crean en muchos lenguajes, C++ y C# son los más prominentes. Afectaría a la industria o no?
@migueldeicaza I'm not defending then at all but unity's business model is so bad they can't make money. At least Epic Games makes money with the engine and with games and franchises they create.
@ShirrakoGaming Wtf you saying man?
Now I know you're not a gamer at all.
Zimmer is astounding, but missed out great OSTs like Marty O'Donell Kevin Riepl, Uematsu, Yamane and a lot more