"100 million words context window is already possible, which is roughly what a human hears in a lifetime. Inference support is the only bottleneck to achieve it.
And AI Models actually do learn during the context window, without changing the weights."
~ Anthropic CEO Dario Amodei
This is from 11 months back.
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From 'Alex Kantrowitz' YT Channel (Full Video link in comment)
Create a highly detailed photorealistic 3D mockup of a worn vintage classic-edition book cover for [BOOK TITLE] by [AUTHOR], standing upright on an aged wooden table with the spine visible on the left. The book should look like a treasured old collector’s edition: scuffed corners, cracked edges, faded cloth texture, rubbed gold/bronze ornamentation, subtle paper wear, elegant serif typography, decorative borders, and a small circular medallion badge.
Before designing the cover, visually interpret the book’s major themes, emotional tone, symbolic imagery, setting, and most iconic atmosphere. Do not make it comedic or parody-like. Do not copy any existing cover art, movie stills, actor likenesses, logos, or franchise-specific design templates. Create an original cover that feels faithful to the spirit of the story.
Use this mood direction: [MOOD / TONE].
Use this color palette: [COLOR PALETTE].
Show this central scene: [SCENE TO SHOW].
Include symbolic details from the story such as [SYMBOLS / OBJECTS / LANDSCAPE DETAILS], integrated naturally into the artwork.
The image should feel like a premium illustrated literary fantasy/sci-fi/gothic classic edition: cinematic lighting, painterly realism, rich environmental detail, beautiful composition, readable title and author text, ornate but tasteful design, no modern flat graphic design, no cartoon style, no excessive darkness unless the story calls for it.
Cover text:
Top tagline: [TAGLINE]
Main title: [BOOK TITLE]
Author: [AUTHOR]
Medallion text: [SHORT THEME PHRASE]
Bottom ribbon: A CLASSIC EDITION
Aspect ratio: vertical book cover mockup, highly detailed, sharp focus, warm tactile realism, museum-quality fantasy illustration.
Market Hands
This time I used an environment reference image when creating the storyboard. You can find it in the replies together with the other prompts.
Tools used:
Midjourney: Created the character.
GPT Image 2: Created the character sheet, environment reference and storyboard.
Seedance 2.0: Created the final animation.
GPT Image 2 Storyboard Prompt:
create a 16:9 image.
[PROJECT CARD]
Create a designed typographic masthead at the top of the sheet, not a table.
TITLE LOCKUP: FELICITA / CANOPY RUN
META LINE: wild breathless chase / animated fantasy parkour / handheld FPV momentum
PRIORITY LINE: one continuous rear-chase camera, readable jumps, grabs, branch dodges, and upward forest geography
MICRO BRIEF: Follow the fox girl from mossy ground sprint to bright canopy burst in one unbroken shot.
[CONTINUITY HEADER]
SEQUENCE ID: FELICITA_FOREST_CHASE_01
PART: SINGLE
STYLE PACKET: final video style is high-end animated fantasy film, stylized cinematic realism, premium animation quality, hyper-realistic anime cel shading, painterly hand-painted forest backgrounds, bold clean linework, Hyperreal Pop Look palette with warm sun shafts, saturated moss greens, bright bark browns, vivid blue kimono, orange-white tail, crisp soft cel shadows, tactile painted leaf texture, strong depth layering, reactive handheld lens refocus, no glowing trail, no ribbon trail, no energy streak.
REFERENCE PRIORITY: provided character sheet controls Felicita identity, costume, proportions, braids, fox ears, tail, kimono jacket, shorts, sneakers, leg warmers, and red strap; this storyboard controls shot flow, staging, motion, geography, and continuity.
[SCENE PACKET]
SCENE PREMISE: Felicita turns a forest escape into playful parkour, pulling the viewer upward from the mossy path into the canopy.
SCENE SUMMARY: A single handheld FPV chase follows close behind her as she sprints, slides, climbs, swings, flips, and bursts toward white sun glare.
LOCATION: dense sunlit forest, late morning, mossy path below, exposed roots, fallen trunk, boulder, tilted tree, low branches, thick limbs, vines, dense leaf tunnel, bright canopy opening above; space begins grounded and tight, then rises into layered branches and green light.
CHARACTER ROLES: Felicita is the only character, a fox girl with pink braids, black-tipped ears, orange-white tail, blue splattered kimono jacket, shorts, sneakers, leg warmers, and red crossbody strap; she wants speed, height, and playful dominance over the chase; she moves with agile fox-like parkour, quick grabs, springy landings, and sharp looks back.
START STATE: Felicita crouches low on a mossy forest path facing screen-forward away from camera; ears twitch, tail low and ready; camera begins close behind at runner height, handheld and breathless.
END STATE: Felicita releases from the final vine swing and rockets upward through leaves toward a white sunlit canopy opening, turning back with a fierce grin and loose two-finger gun gesture before glare swallows the frame.
ACTION CHAIN: crouch compresses into sprint, sprint forces slide under trunk, slide rebounds into boulder vault, vault redirects onto tilted tree, tree run leads to branch grab, branch swing lifts her above the path, elevated sprint creates gap leap, leaf dive hides her briefly, one speed ramp suspends her flip over a snapping branch, landing skids into vine grab, vine swing wraps around a massive trunk, release launches her through a leaf tunnel into sun glare.
PROP / EFFECT STATE: no carried props beyond outfit and strap; no magical trails, no glow ribbons, no energy lines, no colored streaks; show speed only through pose, hair and tail lift, leaf displacement, bark scuffs, splinters, pollen, and handheld framing.
MUST READ: The whole sequence must feel like one continuous close-range FPV forest chase that climbs from ground to canopy without losing Felicita’s identity.
[STYLE KEYFRAMES]
Add 3 tiny top swatches showing the intended final video rendering only: warm sun shafts through saturated green canopy, painterly moss-and-bark texture with crisp clean linework, soft cel shadow on orange-white tail and blue splattered kimono, bright Hyperreal Pop color separation, shallow refocus sparkle from pollen and leaves. These are not character references and not storyboard-sketch style.
[STYLE LOCKS]
STYLE LOCK: final video remains high-end animated fantasy film, stylized cinematic realism, premium animation quality, hyper-realistic anime cel shading, painterly hand-painted forest backgrounds, bold clean linework, Hyperreal Pop Look palette, warm sunlit greens, vivid blue kimono, orange-white tail, soft crisp cel shadows, rich depth layering, clean action readability.
EFFECT LOCK: no glowing trail, no ribbon, no streak, no energy line; speed is expressed only by body pose, camera shake, leaf whip, bark debris, pollen freeze, splinters, cloth lift, braids float, and tail inertia.
ENVIRONMENT LOCK: forest stays painterly and dimensional with moss, roots, bark, branches, vines, leaf clusters, sun shafts, and canopy depth; avoid realistic photo texture drift and avoid flat cartoon background drift.
[SHEET POLISH]
Use a premium off-white storyboard sheet with expressive chase-inspired typography, forward-leaning title rhythm, fine graphite-gray panel borders, even gutters, compact panel headers, and restrained outside-panel accents in moss green and fox orange. Keep all accent color outside panel image areas only. Use slightly angled trims on panel headers and director strip cells to suggest forward motion. Avoid table-like headers, glossy UI, gradients, stickers, clutter, and random decoration.
[DRAWING ENERGY]
Use urgent light-gray sketch lines with spring-loaded crouches, long forward lean, compressed landings, sharp hand grabs, whipping braids, tail inertia, and reactive camera framing. Poses should read fast and athletic, with foreground leaves and branch occlusion used as sketch shapes, not decorative detail. Camera energy is handheld, close, wide, unstable, and motivated by the chase.
[PANEL RULES]
Use clean low-detail monochrome light-gray rough sketch panels on white/off-white panel ground. No color inside panel artwork: no colored characters, props, environments, fills, lighting, glow, paint, particles, or backgrounds. Each panel is one extractable shot beat from the same unbroken shot. Keep one clear pose of Felicita per panel. Do not draw ghost poses, duplicate silhouettes, onion-skin bodies, arrows, labels, captions, subtitles, logos, watermarks, timing marks, diagrams, or technical overlays inside panel images. Show speed through grayscale environment interaction, displaced leaves, bark scuffs, pollen specks, splinters, and pose tension around the single figure.
[DIRECTOR STRIP]
Place a bottom animatic track board aligned to panel columns. Use seven horizontal tracks: BEAT LINE, CAMERA PATH, ACTION PATH, RHYTHM TRACK, ESCALATION MAP, STATE TRACK, STYLE TRACK. Use short shot chips, thin timeline lines, rhythm blocks, small intensity bars, and one-to-three-word labels. Use rhythm labels only, never seconds or timestamp durations. Mark the whole strip as ONE CONTINUOUS TAKE with no cuts; panels are beat divisions only.
[SEQUENCE]
Grid: 10 panels / 2 rows x 5 columns / one continuous handheld FPV rear-chase shot
01 Crouch Burst
Shot intent: Establish Felicita’s identity, starting compression, and the immediate chase hook.
Camera: close rear FPV, low runner height, 18mm wide lens feel, handheld micro-shake, moss and roots close to frame edges.
Action: Felicita crouches on the moss path, ears twitching, then launches forward into a sprint between roots.
Continuity: screen direction forward and slightly uphill; tail starts low then snaps behind her; no trail effects.
Strip cell: P01 burst / rear FPV / crouch launch / hold-burst / spark / path start / warm pop
02 Trunk Slide
Shot intent: Show the camera barely keeping up as the chase becomes physical and low to the ground.
Camera: handheld crash-in behind her, wide lens edge distortion, fast refocus from trunk bark to her sneakers.
Action: She drops into a slide under a fallen trunk, shoulder low, then kicks one sneaker into moss to rebound upright.
Continuity: camera ducks after her; strap and braids swing forward; trunk remains behind.
Strip cell: P02 slide / crash duck / trunk slide / fast / rise / trunk cleared / soft cel
03 Boulder Vault
Shot intent: Make the first vertical redirection readable: ground speed turns into climbing momentum.
Camera: close rear-left FPV, tilted Dutch instability, quick upward tilt as she plants.
Action: Felicita vaults a boulder, plants one sneaker on bark, and launches onto the side of a tilted tree.
Continuity: screen direction forward-right; boulder drops below; tilted tree becomes the next path.
Strip cell: P03 vault / tilt up / bark plant / acceleration / surge / tree entry / crisp lines
04 Branch Catch
Shot intent: Show clear cause and effect from tree run to hand grab to upper-path landing.
Camera: handheld pedestal-up feeling, 18mm wide, foreground leaves crossing lens, focus snaps to both hands.
Action: She catches a low branch with both hands, swings hard, knees tucked, and lands on a thick limb above the path.
Continuity: camera follows from below and behind; path now visible lower in frame; tail arcs naturally, not as a trail.
Strip cell: P04 catch / pedestal chase / branch swing / impact / climb / upper limb / leaf depth
05 Scramble Up
Shot intent: Put the viewer inside the difficult climb while Felicita stays just ahead.
Camera: rough handheld climb behind her, partial occlusion by leaves, reactive swerves around branches.
Action: Felicita sprints along the thick limb while the camera scrambles upward, shaking with each step as leaves whip across the lens.
Continuity: single unbroken shot; her back, tail, blue kimono silhouette, and red strap stay readable through foliage.
Strip cell: P05 scramble / handheld climb / limb sprint / rough / pressure / canopy rise / painterly green
06 Gap Rebound
Shot intent: Sell weight, gap distance, and immediate recovery without breaking the one-shot momentum.
Camera: rear FPV wide push, slight low angle from branch level, parallax branches sliding past.
Action: She races along a bending branch, leaps a gap, lands hard on the next tree, and rebounds instantly forward.
Continuity: screen direction remains forward; landing branch bends; bark scuffs and leaves scatter in grayscale.
Strip cell: P06 gap / wide push / leap land / impact-fast / peak rise / branch bend / bark texture
07 Leaf Silhouette
Shot intent: Briefly reduce detail for a strong green-light silhouette moment while preserving motion.
Camera: handheld chase through dense leaves, exposure shift feel, focus breathes from leaf foreground to her outline.
Action: Felicita dives through a dense leaf cluster and becomes a sharp silhouette shape against bright canopy light.
Continuity: no cut; leaves create a natural object-pass occlusion; her ears, braids, and tail shape remain identifiable.
Strip cell: P07 silhouette / leaf pass / dive through / breath / suspend / shape read / sun shafts
08 Speed-Ramp Flip
Shot intent: Create the single stylized slow-motion beat: athletic flip, danger, frozen debris.
Camera: close rear-under FPV, ultra-wide chaos, speed-ramp feeling, snapping branch in foreground.
Action: She flips over a cracking branch; tail and braids float while splinters and pollen hang briefly around her.
Continuity: this is the only speed ramp; monochrome storyboard panel shows debris freeze without glow or colored effect.
Strip cell: P08 flip / under wide / branch flip / slow snap / apex / debris freeze / pop contrast
09 Vine Orbit
Shot intent: Snap back to speed and wrap the geography around a massive trunk.
Camera: handheld whip-around orbit behind her, fast refocus from bark to vine grip, motion-vector continuity.
Action: She lands, skids along bark, grabs a vine, and swings around the massive trunk in a tight arc.
Continuity: speed returns; bark skid marks show contact; vine is physical and rough, not magical.
Strip cell: P09 orbit / whip orbit / vine swing / snapback / final climb / skid marks / clean shadow
10 Sun Glare Exit
Shot intent: End with playful dominance, upward motion, and unresolved velocity into bright canopy.
Camera: rear FPV rush through leaf tunnel, fast tilt-up, close wide lens, final fade-to-white glare from natural sun.
Action: Felicita releases the vine, rockets through leaves, looks back with a fierce grin, gives a loose two-finger gun gesture, then bursts upward into white sun glare.
Continuity: final pose faces partly back toward camera while body continues forward-up; no glow trail, no ribbon, no energy streak; ending remains in motion.
Strip cell: P10 glare / tilt rush / grin launch / final spike / release / sun exit / white flare
CLAUDE SCANNED GITHUB FOR 24 HOURS AND CAME BACK WITH A POLYMARKET BOT WALLET UP $143,379.
He reverse engineered it overnight, threw $90 at the strategy, and woke up to instant proof it was real.
You only need Claude + laptop + 1 hour/day.
Giving This Free for 24 hours. To get it:
1. Comment the word 'CLAUDE'
2. Like and Retweet this post
3. Follow me
@ZayvenKnox
(so i can DM you)
Prompt 📷
Create a Tarot card based on everything you know about me, in the classic style of traditional early 20th-century vintage Tarot cards. Depict me as a hand-drawn figure with expressive, slightly uneven black ink lines, featuring natural wobble, organic imperfections, and variations in stroke thickness that create the feeling of an authentic handmade illustration. Use flat, rich colors with no shadows or modern depth effects. Add delicate symbolic Tarot elements around the figure: decorative borders, stars, moons, plants, mystical details, and subtle ornamental patterns. Capture the texture of aged paper and the feel of an old printed press impression, as if it were a genuine vintage card from an antique Tarot deck.