I think I just received the most statistically improbable good news in human history and if you think I am exaggerating read the tldr
TLDR:
My blood sample was used by researchers to develop a *successful* anti-aging drug since scientists discovered that my extremely rare (<100 diagnosed worldwide) hereditary bleeding disorder, Pai-1 deficiency, has for side effect to increase life expectancy by ≈10%
… bruh lmfao am never beating the allegations
1/x
I want to clear up some things about AI coding and software engineering in 2026 that a lot of the smash community seem to misunderstand from the perspective of an ex-Google AI engineer and startup founder because SOMEONE has to bite the bullet and tell you the truth even if you hate them for it.
Most of you guys seem to have this perception that if code is written by AI, it is slop, and if it is artisanal grass fed human code, it is high quality, when the EXACT OPPOSITE is the truth now. Frontier AI is better at coding than 99.9% of humans now, like Phillip is better than 99.9% of smashers, which is why every single software engineer from mag 7 to 1 person startups (hi👋) is using AI to code, and how you can get YouGame in less than a month and rollback brawl/P+ with ranked in less than a week.
The skill expression comes primarily from product design, UI/UX taste, system architecture design and how effectively you can coordinate swarms of AI agents to do useful things.
Rollback brawl for example, took about 200 agents total across 4 machines doing at peak 16 simultaneous rollback simulations across 46000 replays and cost 5 Claude max subscriptions across 3 days. Ranked and matchmaking took another 2 days. Polishing it up with everyone’s feedback will probably take a couple days to a week more depending on my bandwidth. It’s not theft, it’s not me being a god, it’s a swarm of AI agents working together to make whatever we want real.
Already, agents have picked up every hate tweet, every comment, every kind bug report and have triaged, prioritized, implemented and deployed much of the work. I’M the problem, because now that you guys are giving so much feedback, the agents can finish work faster than I can review, test and guide it. I can’t keep up with you all.
So please do all your favorite game developers and modders and founders a favor and stop forcing them to live in this don’t ask don’t tell world where they are all AFRAID to admit they use AI to build, like LITERALLY everyone else, for fear that their game or work is going to get labeled unskilled AI slop and cancelled, and instead join and collaborate with us in experimenting with these latest tools and early builds to collectively make the games we could only DREAM of as kids.
We’re entering a world where every existing game is going to become essentially open source. Decompiled and recompiled by agent swarms that can do the work that used to take humans years, in days. It’s going to mean that ANYONE is going to be able to make games, modify games, mashup games, and build on top of games in whatever way they want.
We’ve figured out how to scale AI agents, but we haven’t figured out a way to scale the human taste, judgement, intuition and collaboration needed to go from first iteration slop to polished gem and how to make sure everyone is rewarded in proportion to their contribution when something succeeds, from individuals contributors to original game publishers.
That’s the problem YouGame is trying to solve. How to create a collaborative open source system where everyone can remix, upload, collaborate on and monetize games, and where the site itself evolves in the same way.
The goal for me with this isn’t money. The purpose for money in Yougame is exclusively to reward great creators and to put as much AI compute in the hands of the people as possible so that we can collectively make the best games possible, because you guys already know, that the best innovations in gaming don’t come from greedy profit seeking, they come from passionate individuals working together who do it for the love of the game and the joy of creation.
I believe so deeply in the world of amazing games that we can create. One where every modder and builder can create and share and be fairly compensated for their amazing work without fear of DMCA or lawsuit or cancellation, but I can’t do it alone.
We have to find a way to do it together.
We’re sharing a solution to the Navier-Stokes Millennium Prize Problem, one of the deepest problems at the frontier of mathematics.
The proof was produced by a group of agents, using an OpenAI next-generation model significantly more capable than GPT-6 Astra.
The problem concerns whether the description of smooth three-dimensional fluid motion modeled by the Navier-Stokes equations can break down. It has remained unresolved for roughly 90 years.
As 7th seed, Robin main umop ap!sdn (@umop_ap1sdnSSB) makes it to 3rd at Smashvania #207, beating 2nd seed TyboTexas, 4th seed zIP, and 5th seed vexel in a strong run!
Bracket: https://t.co/NTm4LK1DI7
Did you know @David_Wise is remixing Scott Joplin in Royalty Free-For-All?
And today we are honored to announce that himself, @grantkirkhope, and @TheNobleDemon are joining our upcoming Kickstarter campaign as battle music contributors in the stretch goals! More info this August
When Dorothy wished she could talk to Toto, she became a little dog too! In Royalty Free-For-All, she can click her heels to summon twisters and drop houses into battle, defying gravity in a yellow-brick bow.
Meet Dorothy and all her friends in our latest trailer! #wizardofoz
PANAMA'S BEST - FINAL ROUND
¡LOS MEJORES DEL PAÍS EN UN SÓLO LUGAR!
Prepárate para un evento espectacular donde los mejores 20 del país se enfrentarán para determinar quién es el verdadero N°1 de Panamá.
https://t.co/uwdmFp6N8y