@randob18@ZXadventurer I put some followup questions if you're up to it! (I realize not everyone likes to talk about their work from more than 40 years ago, so there's no obligation.)
I just finished a six-part series on Infocom's Starcross, where I examined the history, did a playthrough, and ruminated on the plot. This link is to the last post, but it starts with a "category" link that lets you read everything in order.
https://t.co/yhYTt77rIS
@SharpworksMZ were you ever able to play Dark Star? someone in my comments was trying but it requires typing in numbers, and the MZ-700 emulator is refusing to do so while in-game
https://t.co/62nQMytkMc
@leighalexander thanks so much! love your series too
y'all might like Time Zone, I did beat the whole thing without hints
it turns out to be more solvable than expected once you catch on to the main vibe (lots of encounters are to be avoided, not "solved")
https://t.co/K0dGBKqxCt
wherein I embark on Transylvania, one of the most famous of the early Apple II adventure games, using the Penguin graphics tools
https://t.co/kFexome8FX
it was _also_ one of the references for the ADVEN-80 system printed in Dr. Dobbs magazine, which was used for the first Japanese adventure
https://t.co/bHWnOtaBxX
Omotesando then was referred to for Mystery House (the first graphical Japanese adventure)
this is something I suspected but never had confirmed -- Planet of Death, Inca Curse, etc. from Artic had the same starting point as the Trevor Toms system in a 1980 issue of Practical Computing https://t.co/wKV5UtcgtA
Charles Cecil meeting Tim Gilberts for the first time and finding one of his old games on Tim's display. Charles was surprised to learn that the text adventure engine he used for his zx titles was based off the same magazine article leading to the quill. @CharlesCecil@timbucus
@GameResearch_E@GamingHistorian the BBC Micro dominance of the british education market was a lot faster but they had a country-wide government contract
@GameResearch_E@GamingHistorian when I answered an oregon trail question on askhistorians, a bunch of people wanted to pile on about apple
the game was popular before apple, and if another computer had "won", MECC surely would have pivoted to that version (they had an atari port in their text years)
The first massively multiplayer game. The first Easter Egg. The computer that changed our world.
Play History's first episode of 1973 is a doozy, so don't miss it! Here to put the 'video' back into video games.
https://t.co/TNe3ad0Vht
@jpdysonplay based on recent research Montague Redgrave's 1871 "pinball" patent seems to comprised entirely of already existing elements from Europe (that is, he didn't "invent" anything)
but it remains open ended the earliest each of the elements appeared