#b3d tip: Here’s some tips for those of you who want to get the most out of your Loop Cuts. For ArchViz purposes, you don’t want to miss the last one.
More tips & free sample e-book: ⇨ https://t.co/4q3NW3MNxj
Made a new site for all my tutorials and videos!
Almost 200 posts, Shader Graph, URP, BIRP, 3D modelling, Texturing, Gameplay, and more.
Now with category filters and a search :D
https://t.co/Vwa6yPeduL
RIP Photoshop Generative Fill
… Just kidding, please 🤭
This is out-painting for the masses, in the browser, one-click BOOM. Mega large image, instantly. No need for Creative Cloud account.
ClipDrop got you covered fam
1/ Create your avatar
→ Open Midjourney in Discord
→ Upload 2 selfies
→ Use the prompt in the video (or a variation of it)
→ Regenerate until you're happy with your avatar
we tested a novel method for the architecture in this game where everything shares the same material, which samples the vertex colors for occlusion, edge clipping, damage and texture variation masks. no uv's (triplanar shader), no texture masks (vertex colors) and 1 draw call.
I'm excited to release this new project I've been working on for the past few months, focusing on the new UE5.2 substrate material !
#gamedev#UnrealEngine5#indiedev