I'm excited to release this new project I've been working on for the past few months, focusing on the new UE5.2 substrate material !
#gamedev#UnrealEngine5#indiedev
Some of my research, to explore graphic programming. Real time Lens tracing in UE5, using refraction matrix in a custom pass. Auto generates DOF, lens deformation..
Hey everyone! I've not been completely dormant since uni started when it comes to Radiance Cascades :) I've been writing an article on Radiance Cascades, trying my best to explain things in an intuitive way, using many visuals of course. It's now live :p
https://t.co/EtkSMehci5
I'm pleased to share with you my latest tutorial explaining how I implemented the Tire Deformation in Electric Dreams, the GDC demo of Epic Games :
https://t.co/hMDJZQEWDm
#UE5#Chaos#Niagara#Nanite#Shader#ElectricDreams#GDC2023
I think I may have found the bible to all console commands we would ever need for movie render queue in #UnrealEngine5 if you are interested in rendering like I am just scroll all the way down to "r." that's where the rendering commands start
https://t.co/IEmLOoIJUl
@Tylru Thank you ! Sadly, This technic will not works for your case, the trick with this shader is that all is projected on the surface of the mesh, so, if you go inside the bottle (or ship) everything disappear
I'm excited to release this new project I've been working on for the past few months, focusing on the new UE5.2 substrate material !
#gamedev#UnrealEngine5#indiedev
Hey Unreal Engine developers! What parts of Slate/UMG should I focus on for the next compendium update?! Having choice overload on what to focus on and I need suggestions!
#UnrealEngine#gamedev#umg#slate#UE5#UE4
https://t.co/kSgJp7lKrb
Our new ML Deformer sample is available!
Explore how Unreal Engine machine learning technology can be used to create a high-fidelity real-time character with deformations driven by full muscle, flesh, and cloth simulation.
Download now: https://t.co/zwzWmilokk
@EliasWick Thanks ! One of the cool feature with Substrate is vertical layering, it was very easy to control how interact the glass and liquid material on each other