You can easily set up a custom decal UV system using the WorldPositionBehindTranslucency node. Works great on both meshes and particle sprites! #UnrealEngine#VFX#GameDev#RealtimeVFX#UE5
✨New character sheet!✨
I had so much fun working on this style, it’s super dynamic and was a blast to bring to life.
For now here’s the “censored” version 😈
If I see enough interest, I might open commission slots in this style 👀
Would you like to see more like this?
Quick Unreal tip: Don't tint textures with multiply nodes- try Blend_Overlay instead!
It preserves your highlights and shadows and makes textures less muddy
#EnvironmentArt#UnrealEngine#TechArt
Since some of you have asked for this, I just published my totally free texture collection on Patreon! 35+ textures to improve your visual effects ✨
Thanks for the support, much more to come!
Free textures: https://t.co/6UhKepjLXD
#vfx#realtimevfx#gamedev#unity3d #unrealengine
WIP for water spell "Hydro-Megia." We captured water particles from Blender in combination of a customized Mesh distortion in unreal to make it! We'll show you more when other spells are done!
#VFX#Blender#unrealengine#indiedev#indiegame#stormcorebringer