kind of progress ~ slow, but dedicated :P #prizdiSraac has a #shoeBox head with eyebrows and neon eyes. Q: what do u think, it will be more cool to blink? is it worth to spend extra time and pimp it? and yeah! #shortCircuit inspired me :) https://t.co/O0Lhoyt8DL
i've weird idea, that there will be fancy P1 player's head instead of empty boooring camera, check it out! not final - it will probably blink too :O and yes, it looks like a shoe box! #prizdiSraac#shoeBox
finaly! #prizdiSraac has a #selfieStick ready to project himself - it looks creepy at 1st, but works! im happy as fuck, coz it took me 30h to figure it out ... #godotEngine is fine, but some ... u know its hidden and the problem is between keyboard and chair :O
its some, but not final as i want it. P1 can hold a selfie-stick (on the right) and it will project himself thru the stick inside DebugTablet (on the left) #VRT and #prizdiSraac is going closer to what i want as in-game insight.
yaah, this post is booring as fuck :P ... it took me awhile to figure out how to debug any in-game element, so here it's DebugCameraObserver with Left, Top and Front layout. hopefuly it works #prizdiSraac#ftefanDaasSiFofolu?
its not so bright with that vibe-coding at least with some physic x logical thinking, its going more zig-zag, than senior game dev need, check it out - physic, but... #prizdiSraac in AI.
uala, eazy-peazy godotiiizy ~ AI just updated tscn, gd suggest logical structure and fixed methods. and yes, i needed to do code-review so more than 1x iteration. but it works, niiiice! (u can see snapJoints, which're 10% of cube's size) #prizdiSraac s aickem.