The call for the NeurIPS 2026 Creative AI Track is out!
In its fourth year, NeurIPS 2026 Creative AI Track invites research papers and artworks that explore emerging applications, methods, and critiques of artificial intelligence and machine learning in art, design, and creative practice.
Focusing on the theme of Agency, this year’s track asks: how agency emerges, is exercised, is negotiated, and is contested through creative practice with AI. Agency may belong to an artist, a collaborator, a model, an audience, a platform, a community, or even a larger social and technical system, and may be asserted, delegated, shared, resisted, constrained, or redistributed.
Important dates:
June 30: Submission Portal Opens
August 3 (Anywhere on earth): Submission Deadline
September 18: Decision
October 23: Final Camera-Ready Submission
For more information, visit: https://t.co/ju2vjjMKfI
We built an AI writer arena: 5 AI writers compete, evolve plots, and get shaped by AI readers’ feedback.
It could be an IP factory for short-form drama 🎬
Built in a weekend by @JerryLiJiaming, @ywang485, and me → https://t.co/yoHE0Pcwyp
What we learned 👇
@drpeepee Thank you for the tips! Will keep them in mind
I'm pretty excited if we can have real time models like genie 3 that helps us plan and test out different camera moves quickly.
A year ago, I left DeepMind to chase a crazy dream with Spellbrush: to bring anime characters to life.
Last week, my colleague and I put our in-house AI models to the test. We made this short anime from scratch in 48 hours.
1/3
@nikolodis @bubbleboi the video model used is already available on midjourney! https://t.co/U6Lc8DYzqU
The text-to-speech model is in-house. We may make it an API service if we can get it to production quality.
We are looking for:
👉 LLM researchers https://t.co/Crr8kWIf2f
👉 3D Motion researchers https://t.co/Iiq4lGgIG7
👉 Unity developers https://t.co/lV9vgs4sxW
If you know someone who would love to push the boundaries of anime and AI, share this with them—or join us yourself
3/3
Growing up, I loved anime and games as an art form. To finally cross to the other side—to build the worlds I once only imagined—feels surreal.
We’re working on a 3D first-person adventure game, where the core of the experience is an AI character you can truly connect with.
2/3
Relari just launched on @ycombinator's Launch YC! Congratulations to Yi's team!
Relari - Testing and simulation stack for GenAI systems. Check them out: https://t.co/VIGeoEC1Rd
Mixed Integer Programming is an NP-hard optimisation problem arising in planning, logistics, resource allocation, etc.
Presenting a solver with neural heuristics that learns to adapt to the problem domain, outperforming SCIP on Google-scale MIPs: https://t.co/fGIuqbIlsl (1/)
RL Unplugged🔌: Offline RL benchmark that comes with both data and implementations of existing offline RL agents. It makes it easy to enter RL research and allows reproducibility.More agents in Acme will come soon.
Github: https://t.co/pCl2ulHtjD
arxiv: https://t.co/nVmO3kOXdX
Check out the new blog post by @notwaldorf! Extending previous work, she shows you can personalize a pretrained MuiscVAE model by training a tiny VAE in the latent space. Efficiently trained (in the browser!), and on just a couple of data points. https://t.co/02c6QVbfVl