@IkerTorterra I will forever believe that nothing needs to be made into live action, but honestly I do love seeing conversations around who would play who.
Weird Al Yankovic pulled out of a commercial on which he was making a "nice pile of money" after discovering it was for AI.
“I’m not going to mention any names, but they told me it was for a business. It was business software that would increase productivity. I said, ‘Oh well, yeah, sure, I could do that.’ And then a week before we’re supposed to shoot it, I find out this is AI. And I thought, ‘Oh no, I can’t be the poster boy for AI, forget it.’ So I felt bad about kind of pulling out at the last minute. But yeah, I’m not down with that.”
https://t.co/lSfSBMYbb2
This year really feels like the end for traditional gaming. Consoles less affordable, layoffs galore and now physical media on PlayStation is dead. Really hard to feel any excitement for any new consoles given this - I'm sure plenty of you don't care, but it matters a lot to me.
Yeah this totally sucks. They will eventually try to blame this decision on the handheld, but the reality is, they want you spending more money on games, with less consumer choice.
Don't take my word for it! Look at the prices of physical vs digital on PSN for older titles.
@RealerHaloFan It was a great soundtrack, but he purposefully avoided trying to make it sound like Marty or Michael’s previous work, and also based the music off concept art. The sound dept were the ones to add it into the game. That’s why some cutscenes have 3 tracks randomly spliced together
@WiggerMaggot I don’t think it helps that people were praising GxK and New Empire because they were so quirky and silly “like older Godzilla movies!”. The monsterverse started with a pretty serious tone and it just got diluted ever since.
I’ve been quiet about the CE remake.
But I’ll say the sense of scale in CE was achieved by small, tightly packed detail and hundreds of small lights could even be understood as windows or small hangars.
With large unbroken detail like so, Halo feels way smaller, less grandiose.
This is a good example of the artist not understanding the basic concept of reduced three dimensional depth and parallax caused by scale and viewing distance
For example:
Standing on a city street, nearby and distant buildings shift dramatically relative to each other as you move your head, creating strong depth
Looking at the same city from 30,000 feet, everything is so far away that those relative shifts are minimal, so the city appears more like a flat map
This is why the original design of the halo ring with the flat 2D texture looks so much more gargantuan and awe inspiring compared to this new “Artstation-slop” design