@TheTacticalBrit Yes high Ping players actually have an advantage in this game, wich is weird.
They can "oneshot" from nowhere. They can suddenly appear in front of you aswell, from absolute nowhere.
But they apperantly don't have any disadvantages🤦 Always on top in scoreboard in every game.
@ottrTweets A very much needed update the. Finally the Gunplay will reward players that have good aim or just better knowledge of the gun. Instead of just more randomness involved.
It can also impact TTK aswell so the Netcode can keep up with lower TTK better.
@thacashous1@EndersFPS That's something i always thought, even when i playing with high ping in NA servers i experience that. But when i encounter High Ping players in EU servers that's not the case at all. In this game they apperantly have somewhat advantages bc of the high ping.
@TeamRadious@EndersFPS Yes, this is exactly my experience aswell. They should be in disadvantage but Nope they aren't. At least it doesn't feel like it when they facing me.
@thacashous1@EndersFPS From my perspective NO. Have you even played against High Ping players in this game? I play against them every day. Same story every time.
@SQUiD_1337@SgtDangerCow It's hard to read who is good and who is not when getting beamed, bc TTK is so low everybody can kill you easily.
I wish the difference between bad players and good players is going to be better after the update on 30th.
@SQUiD_1337@SgtDangerCow According to the Damage picture to the right when you die. Pretty much every death i have is only headshots. It's unlikely all BF players hits that good. So something is fishy when it comes to hitmarkers and damage.
I often get several Headshots when i'm not hitting the head🤷
Boring #Redsec week when Duos is gone again. Me and my partner have to play with two randoms wich is a total waste of time. Stop with this FOMO decision. I honestly don't understand why Duos & Solos can co-exist?
DO BETTER!
@Battlefield@tiggr_@DRUNKKZ3@T0TALfps@EA@EA_DICE
@TransP81147@BattlefieldComm And the majority of all Battlefield players spending their time in any other mode, mostly Breaktrough, Conquest or Escalation. Wich is balanced so bad.
@Ajaw565@SgtDangerCow And to be fair, most players on console don't even care about the camera shake in this case. I swear the casual playerbase don't care on anything in the game, they just hop on, enjoy playing the game and then hop off.
@Ajaw565@SgtDangerCow I think it's fair whatever lobby.
For example. If you don't edit a config file PC can't even turn off crossplay,wich is stupid imo. And yes i know the playerbase that are available is reduced massively, but i would love for them to give me the option without edit a config file.
@SgtDangerCow And Medics would not be the super OP as it is right now, even though DRS is disgusting.
I think, if not all, at least half of the weapons should be class locked. Perhaps M433, SG553, NVO, M4A1 only to Assault etc. BF4 had a good system i think.
@EndersFPS@Flakfire BFV definitely had issues and some poor decision making through out it's lifecycle.
But looking back now, BFV was massively overhated. I had fun playing it, loved the movement mechanic with sliding. Didn't like the random recoil etc. It even out perform BF6 in some areas🫣
RedSec doesn't look promising. Time to do something. Add POIs, fix the boring contracts or just delete the mode permantly. You can do 2 contracts and get loadout, then you can do like 4-5 next match, NO loadout. This random inconsistency is bad. @DRUNKKZ3@T0TALfps@tiggr_
An Update on the Lighting Bug in REDSEC
We want to share a quick update on the lighting issues some players have been experiencing in REDSEC.
When these reports first started coming in, the most visible examples were tied to specific areas of the map. As the team continued to investigate, it became clear that this is not one single lighting issue with one single cause. What players are seeing in REDSEC is part of a broader collection of lighting-related issues that can appear in similar ways, but are caused by different things behind the scenes.
That complexity is why this has taken longer to resolve than we would like. A visual issue may look the same in-game, but each underlying cause needs to be reproduced, investigated, fixed, and verified separately. Because these issues can be triggered in different ways, a single broad fix or temporary workaround is not enough to reliably address everything players are seeing.
With our next update, we’re planning to deploy an additional fix targeted at lighting issues around Fort Lyndon, specifically near the Downtown area. While this may not address every lighting-related issue players are seeing, we expect it to improve the experience in that area and will continue monitoring your reports after the update goes live.
Thank you for continuing to flag these issues to us. We know this has been frustrating, and we appreciate your patience while the team works through the different causes behind these visual issues.
@EndersFPS I'm level 630, are above average and have over 800 hrs playtime. But still isn't sure of some mechanics in the game. I mean i have a hunge on how they work but i'm not certain bc god damn, they can be bugged or not work properly sometime wich make me wonder.