A Vacancy Thatโs Hard To Talk About - go for a stroll through three surreal landscapes in this introspective experience about detachment
https://t.co/HRgmpPx4tD
by #gamedev@JibrillMurphy#indiedev#indiegames#gaming
New game just dropped! Swing past and check out A Vacancy That's Hard To Talk About. It's a short, introspective walking sim about detachment. It's weird, it's trippy, and it's free ๐
Let me know what you think the game's about! ๐ง
#gamedev#indiedevs
https://t.co/BXr2AYfwLJ
Doing tests, swinging over spikes, just trying to climb some walls, destroying cameras, avoiding walls of electricity, flying into guys with guns, running from a boulder, lasers, cat and into the forest in Splatacle by @CazrusF@8and12games@JibrillMurphy
https://t.co/31faWfmvyp
Production on our tentacle based grappling hook game is finally all done! Itโs been a blast to work on this wacky little platformer. Its out now for free on https://t.co/AY3RjA4d2G and the google play store, feel free to jump in and check it out! https://t.co/uGLsqPurZ5 #gamedev
It's been a little while, but me and the team have been hard at work turning that small prototype from earlier in the year into a fully fleshed out game! Only 4 weeks of production left, lets see how much polish we can cram into this bad boy #gamedev#indiedev#platformer
#indiegame reviews featuring SCP-087 by @inkghst
Scarlet Is The Night In Which We Break by @JibrillMurphy The Interview by @geoffa and Game for Anna / DUMB: Treasure by Desert Fox https://t.co/TW684EYeYa
Been working on a level for the tentacle grappling hook game I've been working on. In this one you're busting out of a lab! ๐ฃ๐งซ #gamedev#indiedev#leveldesign
Spent the last couple days making a tentacle you can use as a grappling hook. It wibbles around and grabs onto stuff pretty well so far! ๐ฆ#gamedev#indiedev
And thank you to the crazy talented people I was able to snag assets and tutorials from. Thanks @craigsnedeker for the textures and small props, @miziziziz for the trees and @Hi_ImTemmy for the tips on making a pixelated renderer. You folks rule ๐ค
I definitely should have posted this last week, but I recently finished up on my newest game: scarlet is the night in which we break. It's an abstract PS1 style horror game. This one was a solo project, and a lot of fun to work on!
Check it out at: https://t.co/TWZ0hsNLpv