Implemented a system to prevent player occlusion. A silhouette shader to see behind small or medium-sized objects, and a dither shader for bigger objects that would obstruct the track as well. #screenshotsaturday#madewithunity#gamedev
Here's a gif showing a breakdown of the various parts of the waterfall fx from @WaycasterGame . When I have time I'll put together a quick video that explains it more fully.
#indiedev#madewithunity
A fun game to play over lunch: ridiculous game jam pitches. Spitballing with P about an idea I can't get out of my head lately, descriptively titled Dog Arcade! 🐶🐶
Untitled Goose Game is coming to Nintendo Switch + PC + Mac in 2019.
A new trailer and lovely website at:
https://t.co/mLLf8rWG4b
Add it to your Steam wishlist here: https://t.co/hWeMWTuJot
IMO the hardest step for aspiring (commercial) indie game developers is learning to finish games consistently and efficiently - to move past game jams and prototypes but also avoid getting mired in a single project for years without end. It's a tiny sweet spot that's hard to hit.
- Work on handpainted boat & post at least 1 progress pic in 2 weeks (see blockout, which is...old, lol)
- Work on indie game narrative for vertical slice
- Work on indie game vis dev for vertical slice
A lot has been going on in my AFK life (good things!) but I've been missing 3D fun work lately. So! Here are my goals, to publicly hold myself accountable in working on things:
Love seeing all these #girlsbehindthegames!
I love what I do - being a 3D environment artist working in VR/AR! Every day I'm learning and trying new things, whether it be designing for interactivity and immersion, playing with Unity, or building worlds!
@AutodeskHelp Hey there! Having a super frustrating issue with Maya 2017 - the transform handles in my UV editor are totally out of whack! The handle endpoints (squares here for scaling) don't work; the hot-spots are at the end of the lines. Issue persistent when restarting Maya.