UNREASON X — dark fantasy with permanent companion loss.
Watch the current gameplay: https://t.co/PuFSorxdSD
Join our Discord: https://t.co/75ipP2Pa5E
Prototype gameplay. In development.
Attack Animation & VFX Experiments
Testing attack timing and hit effects in UNREASON X.
Full clip. Prototype gameplay. In development. AI-assisted art.
#UNREASONX#GameDev#VFX
운수 좋은 날
A Lucky Day
Some days are quiet for a reason.
Short edit from UNREASON X. Edited prototype footage. In development. AI-assisted character art.
#UNREASONX#IndieGame#GameDev#DarkFantasy
운수 좋은 날
A Lucky Day
Some days are quiet for a reason.
Full story sequence from UNREASON X. Edited prototype footage. In development. AI-assisted character art.
#UNREASONX#IndieGame#GameDev#DarkFantasy
늘 언제나 함께.
Always, together.
"Once we're home... we'll go pray together, right?"
"I'm sorry... I couldn't go with you."
Ria in UNREASON X. Edited prototype gameplay. In development. AI-assisted art.
#indiegame#gamedev#darkfantasy
She trusts you. The roulette doesn't care.
Miyu's fear grows with every close call.
UNREASON X — controlled gameplay showcase. In development. AI-assisted art.
#indiegame#gamedev#darkfantasy
UNREASON X — dark fantasy with permanent companion loss.
Watch the current gameplay: https://t.co/PuFSorxdSD
Join our Discord: https://t.co/75ipP2Pa5E
Prototype gameplay. In development.
You cut her. She cuts back.
We’re developing combat where destroyed limbs and your party’s injuries have lasting consequences.
Actual UNREASON X gameplay. In development.
#indiegame#gamedev#darkfantasy
More cuts. Less fabric.
We’re developing persistent scars: reopen cuts to build bleeding, while outfit damage stays visible through the same fight.
UNREASON X — actual gameplay, in development.
#indiegame#gamedev
She remembers every close call.
Three stages of fear. The same ally. One continuous encounter. When the guard runs out, the loss is permanent.
UNREASON X — actual gameplay, in development.
#indiegame#gamedev#darkfantasy
YOUR SLASH LEAVES A MARK.
Clothing tears along your blade — and the damage stays.
Three slashes. One continuous shot.
UNREASON X · In development.
Controlled gameplay showcase.
#IndieGame#GameDev#PixelArt
WILL THE SHIELD HOLD?
Two chips on her head. Then the roulette decides.
One continuous encounter in UNREASON X.
Controlled gameplay showcase. In development.
#UNREASONX#IndieGame#DarkFantasy#PixelArt#GameDev
ONE MORE ROUND?
Sena: confidence → tension → fear → despair.
Would you stop here?
UNREASON X — edited prototype gameplay. In development.
Discord: https://t.co/fPM4hLRoyn
#indiedev#gamedev
One dungeon. Three spins. No respawns.
Your waifu can die. Permanently.
UNREASON X — prototype gameplay, in development.
Full story: https://t.co/t8WxTkH3sZ
#indiedev#gamedev
BREAK. BLEED. REPEAT.
Five parts. One uninterrupted battle.
Latest destruction and bleeding effects in UNREASON X.
Controlled in-game effects showcase. In development.
#indiedev#gamedev
You can only protect one.
Two chips. I protected her head.
The roulette chose her left arm.
What would you protect?
UNREASON X — controlled prototype encounter. In development.
#indiedev#gamedev