@strktoai@bankrbot A Unified Virtual Filesystem for AI Agents
Make AI AGENT actually work
$STRUKTO on @base
CA : 0x2fc49ee92e8836b1e0f081d894991730e6520ba3
Vector-powered CPE is here!
We’ve got two new Vector-powered campaign types now available on Unity Ads – giving advertisers two more ways to optimize toward D7 outcomes beyond ROAS.
✅ CPE Retention helps acquire users predicted to remain active on Day 7
✅ CPE Payer helps acquire users likely to make their first purchase within 7 days
Both designed to run alongside ROAS, these campaigns help advertisers reach additional user segments and build a more diversified UA portfolio.
All you have to do is set your Target Cost Per Event, and Unity Vector dynamically optimizes bids toward users most likely to complete that event.
🔗 Learn more: https://t.co/Uxtrb5fiSi
How do you scale a classic card game with players who’ll turn into long-term fans?
Devin Nambiar, COO at Mattel163, breaks down how the studio leveraged Unity Ads powered by Unity Vector to diversify their user acquisition strategy, driving high-quality growth for Phase 10 Mobile.
👉 Watch the full video: https://t.co/B4K6Jhniuh
Think building interactive 3D apps for industry has to be slow and complicated? Not anymore!
Check out a few of the comments about Unity Studio, our no-code, web-based editor, designed for industries like manufacturing, automotive, healthcare, architecture, and more to build and share interactive 3D applications fast.
🔗 Claim your free 30-day Unity Studio trial: https://t.co/4RlK1VUlYr
Unlock the power of your 3D data at Smart Manufacturing Week 2026 ⚙️
Join us on 3-4 June at the NEC Birmingham to see how we transform files into shared, real-time 3D applications.
Here is how you can connect with us:
👉 Interact with a Demo: Stop by our booth (Hall 5, Stand C40) to experience next-gen HMI interfaces, streamlined data pipelines, and specialized 3D workflows designed to automate and scale your digital twins.
👉 Attend our Session: “Bring CAD to the Factory Floor: Scaling Real-Time 3D in Manufacturing” on Wednesday, June 3rd | 15:00 - 15:20 | Connected Production Stage
👉 Book a Meeting: Sit down with our team of experts to discuss how to power better decision-making at every stage of your product lifecycle.
Secure your spot and book your meeting here: https://t.co/5fkO4YyOvB
#SmartManufacturingWeek @SmartMWeek
Unity’s D28 ROAS suite now includes two new Vector‑powered campaign types:
✅ D28 Ad Revenue ROAS
✅ D28 Hybrid ROAS
With these additions, D28 now covers every core monetization model — IAP, Ad Revenue, and Hybrid — making it easier than ever to optimize for how your game actually earns.
These new campaign types let you focus on the players who deliver value over time. Whether you monetize through ads, in-app purchases, or a mix of both, your UA strategy will match your monetization strategy, driving up your LTV potential.
🔗 Read more in the announcement blog: https://t.co/DZWUA8olq6
How do you nearly double the scale of a global hit on Unity Ads?
@Playrix, the publisher behind mobile hit Township, partnered with Unity Ads and Unity Vector to find new high-value players who stick around.
By optimizing for in-app purchase (IAP) conversions on Day 28 (D28) and beyond, they were able to reach new high-quality users who keep coming back.
🔗 Learn how they combined early-game momentum with late-game loyalty to drive significant results: https://t.co/k456eabeH7
“This took less than an hour."
Interactive 3D is becoming essential across industries - but for a lot of teams, it’s still out of reach.
That’s why we built Unity Studio - an intuitive, web-based, no-code editor that helps teams across industries, from manufacturing to retail, turn existing 3D assets into interactive experiences, straight from the browser.
Check out what it looks like to go from a static 3D file to a fully interactive demo in under an hour.
🔗 Try it out yourself with a free 30 day Unity Studio trial: https://t.co/4RlK1VUlYr
We are beyond thrilled to announce the official winners of the 2026 Unity for Humanity grant 🏆
These visionary creators are using the power of real-time 3D to build a brighter, more inclusive world, and we couldn’t be more inspired by their work.
🔗Learn more about the winning projects: https://t.co/mGKEmi0uOP
THIS GUY ADDED A LIVE BROWSER TO CLAUDE CODE SO YOU CAN CLICK ANY ELEMENT AND EDIT IT INSTANTLY
biggest issue with vibe coding UI is that you have to describe what you want to change.
if you prompt it the wrong selector or wrong component, Claude can't find it.
now you just click it.
your app runs in an embedded browser with Claude Code.
you can click any button, any text, any div. Claude instantly knows exactly what you're pointing at.
click. instruct. done.
no more "change the button in the top right corner of the second card component." all you have to do now is just click the button.
AND its open source
Vibeyard 0.2.29 is out
- Light theme + new Appearance preferences
- Project file tree & dedicated project tab
- Ask AI on any text selection
- Whole-app zoom with keyboard shortcuts
- Plan-mode toggle on send surfaces
The terminal-centric IDE for AI CLIs keeps getting comfier.
New in vibeyard - a kanban for your Claude Code/Codex/Gemini sessions.
Press ▶ on a card → spawns a session with the prompt pre-loaded session finishes → card moves itself to Done
Your backlog is now your agent queue 👇