My latest post on control theory and feedback loops has just been published. I’ll start from scratch and gradually build up feedback loops that are self-healing and resilient, capable of scaling thousands of databases.
Check it out: https://t.co/khsqPD8WmT
I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: https://t.co/2d9aVuUsxj