@Kuroodium No, unfortunately, this die won't unfold. There are technical issues, but we believe it's better to keep the die and the field separate.
However, your die has all the features, that's fantastic!
Dungeon Dice Monsters
ダンジョンダイスモンスターズ
Figure ST-06:
- Thunder Ball (international)
- Iron Ball Demon "Gorogon" (Japan)
The English version changed the Japanese name, from "Iron Ball Demon Gorogon" to "Thunder Ball". It is a part of a bigger pattern of removing any reference to demons and strong references to magic. In fact, the Magic Crest symbol on the dice was changed from a hexagram to a thunder symbol in the international version. It is reasonable to not use the name "Gorogon" as it is a reference to the onomatopoeia "Goro Goro" in Japanese, the sound of rolling or thunder, which matches the monster's mechanism of attack in the manga. This may explain the "Thunder" part of the monster's name.
Abilities: For 3 Magic Crests, this monster moves in a straight line until it hits a monster or item, destroying it, and stopping on the space before it. It does not take into consideration whether the monster/item it destroys is a foe or ally. If no monster/item is in its path, it keeps moving until it hits a dead end. Since the Special Ability does not use "Progress Crests" for movement or "Attack Crests" for destruction, it can be used in conjunction with regular attack and movement.
GBA version: This monster's videogame counterpart plays very differently to the physical release. Without going into detail, it takes into account the level of first monster it will roll over, having you pay 1 extra Magic Crest per level above one, then it will destroy any monster behind it of the same level or lower. It doesn't affect "Flying" monsters. This version of the ability aligns more with the manga depiction but having it not affect "Flying" monsters is a great detriment. Luckily, no such exclusion exists in the physical release.
This monster is a great situational devastator. Put in the right conditions, it can set your opponent back to an unrecoverable state, being able to take out multiple enemies/items within a single turn, assuming you have enough Magic Crests to activate the ability more than once. Even without using the ability offensively, this monster can move across the dungeon at a scary pace.
Starting with Figure ST-00:
Dungeon Master (Japan) or Monster Lord (international)
There are 2 versions of the Dungeon Master in Japan. The first one (middle figure) came out with the initial Starter Box and the second one (right figure) came with Version 2 Starter Box. There are slight variations between the two. The international Dungeon Master (left figure) has a darker base with a rough texture while both Japanese versions have a smoother texture for the base. The paint job on the international version is better, with less smearing and variation between copies. The best example for this would be the eyes, hats, and coats of the Japanese figures, which have smearing and variations between copies. It is worth noting that the paint jobs of the Japanese figures improved with time, especially seen with Boosters 6 and 7 which came out in 2002. The international release came out (2003) way after the game stopped seeing releases (2002) so the better painting techniques were implemented.
Dungeon Dice Monsters
DungeonDice Monsters
Yu-Gi-Oh
遊戯王
ダンジョンダイスモンスターズ
DDM
カプモン
カプセルモンスター
The dice they made can fold out and stick to the game board without moving due to the magnets. The person that made this goes by Kuroodium/Kuro on discord
Had to post this. A creator in the public DDM discord made this custom game board that can be extended for 4 players. The spaces have magnets in them for thier custom dice, which can fold out into the dungeon path, they also have magnets too
#yugioh#DDM#DungeonDiceMonsters
#Japan v2 #Rules book,
Final page of the rule book:
Crests available on all 6 sides of a die for every level.
Chance to Summon using three Level 1 dice: 74.1%
Chance to Summon using three Level 2 dice: 50%
Chance to Summon using three Level 3 dice: 25.9%
Chance to Summon using three Level 4 dice: 7.4%
Bonus: Chance to Summon a Level 4 monster using three Level 3 dice: 3.7%
Editor’s note:
The only difference in crest distribution between the Japanese release and the international release is a switch in the x2 Magic Crest and x1 Magic Crest. In the Japanese release x2 Magic is available on the Level 2 dice and x1 Magic is on the Level 4 dice. In the international release, that’s reversed. It could be assumed because of the limitation of three Level 4 dice and losing a die once a summon is achieved in the Japanese version, having x2 Magic on Level 4 dice would make collecting Magic Crests difficult. This limitation doesn’t exist in the international version. Each player has a fixed set of 12 dice that don’t increase or decrease. So having x2 Magic on Level 4 dice gives players incentive to roll them and makes their gamble to summon worthwhile.
#Dungeondicemonsters
#ダンジョンダイスモンスターズ
#遊戯王
#Yugioh
Dungeon Dice Monsters
ダンジョンダイスモンスターズ
Yu Gi Oh
I'm BACK, had to take a break off twitter but I'm back for some news. I will be attending YCS Anaheim and I will set up a table at an unused spot to host a small side event for DDM. I have 3 playmats so up to 6 people can play, feel free to join
#yugioh#DDM#DungeonDiceMonsters
>To play an Advanced Game, each player must have 10 monster/item figures (not including the Monster Lord figure) and 10 cards that match those figures.
← I overlooked the "10" in the original text and translated it as a rough translation. I'm very sorry.
>To play an Advanced Game, each player must have 10 monster/item figures (not including the Monster Lord figure) and 10 cards that match those figures.
← I overlooked the "10" in the original text when translating. I'm very sorry.
https://t.co/PVcbsgbdjz
>To play an Advanced Game, each player must have 10 monster/item figures (not including the Monster Lord figure) and 10 cards that match those figures.
← I overlooked the "10" in the original text when translating. I'm very sorry.
https://t.co/PVcbsgbdjz
@DrNTertainment I agree that it is a bad rule that unnecessarily prolongs the game. Since there is no official ruling or support for this game, I think it would be okay to have a discussion and set up our own community rules when the game reaches a stalemate.
@DrNTertainment If it is possible for enemy monsters to attack your Dungeon Master, you should annihilate the enemy monsters to protect your Dungeon Master's life points, and there is a possibility of winning or drawing according to victory condition 1, so you should continue the game.
@DrNTertainment The Japanese ability text is translated as follows:
Trap*3: During one turn, not be the target of attacking, effects, or items. (At this time, other monsters can go through "速攻のブラック・ニンジャ")
Mattel ver, written as "item effects", so I think it is an intended change.
For example, the effect of the trap crest of the Konami version of "速攻の Black Ninja" can avoid the special abilities of other monsters, but the effect of the trap crest of the Mattel version of "STRIKE NINJA" cannot avoid the special abilities of other monsters.